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    Wednesday, July 29, 2020

    Eve Online New player perma- banned for posting copy-pasta meme

    Eve Online New player perma- banned for posting copy-pasta meme


    New player perma- banned for posting copy-pasta meme

    Posted: 28 Jul 2020 03:36 PM PDT

    Brisc Rubal: "wait for a Devblog before speculating about changes!" CCP:

    Posted: 28 Jul 2020 07:58 AM PDT

    Any other solo PvPers here?

    Posted: 28 Jul 2020 09:36 PM PDT

    A Wizard is Never Late

    Posted: 28 Jul 2020 04:23 PM PDT

    1. A little shot of dopamine 2. A large shot of anti-dopamine

    Posted: 28 Jul 2020 09:45 AM PDT

    [Triglavian Invasion] Perfectly "balanced" content

    Posted: 28 Jul 2020 09:43 PM PDT

    The old character Portraits where so good.

    Posted: 28 Jul 2020 08:51 PM PDT

    F*king Fina...

    Posted: 28 Jul 2020 01:40 PM PDT

    Just came back to the game, god bless this graph

    Posted: 28 Jul 2020 05:05 PM PDT

    Why?!?

    Posted: 28 Jul 2020 10:36 AM PDT

    Wake up and Fight!

    Posted: 28 Jul 2020 04:17 AM PDT

    I'm sorry.

    Posted: 28 Jul 2020 05:13 AM PDT

    This guy must be an Eve player.

    Posted: 28 Jul 2020 11:27 PM PDT

    Fortress Fountain btw

    Posted: 28 Jul 2020 08:14 AM PDT

    Targeting Range of Command Ships and HACS

    Posted: 28 Jul 2020 01:23 PM PDT

    Dear CCP,

    It's great that you are balance passing the command ships, even though I think it should have happened simultaneously with the links changes years ago. Still, I have some major complaints about ranges of the meta defining ships, and these start with targeting range, and continue into application.

    First the moonin, has a base targeting range greater than every command ship except the vulture (madness), and the cerb is even worse, tying the vulture at 95k as a BASE.

    As great as it is that you folks are re-examining a set of under performing hulls, there NEEDS to be another re-evaluation of the engagement ranges of cruiser class hulls. Ideally I personally would like the cruiser ranges to be in the 50k range, the battle cruiser ranges be 70, and battleships and battleships only being reliably able to engage past 100.

    Of course I've only mentioned targeting range so far, the fact that the cerbs and moonin can engage out to past 100k with their standard weapon systems is absolutely bananananana.

    Also btw, the jackdaw which with common fittings in play applies all of it's damage to nearly 150k whereas every other t3d can really only damage to 60-80k at max.

    So I love the command ship changes, truly, they seem to be placed exactly where they need to be. The rest of the meta is out of whack though :(

    submitted by /u/Meiqur
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    The History of Alliance Logos

    Posted: 28 Jul 2020 02:16 PM PDT

    Just a curiousbro from long ago (fought in WWB1, retired soon after).

    Where did the Goon Bee come from? Where did the Dreddit Dino come from? NC.'s Cowboy Skull? PL's Viruswithaface?

    Curious to just see if people have any cool history on the origins of EVE's most famous logos.

    submitted by /u/Michael_Frost
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    So apparently Deepwatch drones in the abyss fire tons of missiles that last for an extremely long time, but are so slow that my Caracal can outrun them.

    Posted: 28 Jul 2020 07:28 AM PDT

    Station Self Destruct

    Posted: 28 Jul 2020 05:54 PM PDT

    Titan, fitted, runs in the 100s of billions and a Keepstar, as well. Yet, only a Titan can self destruct. Curious, should a station be allowed to self destruct?

    submitted by /u/JefftheBlue
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    Are you tired of drowning in floodplains? **/> ENLIST TODAY and BEEEE FREE <\**

    Posted: 28 Jul 2020 12:20 PM PDT

    RIP [BRAVE] F R E I G H T Y B O I

    Posted: 28 Jul 2020 04:34 AM PDT

    [CCP Math] Why Rate of Fire, and some other bonuses, might need to be calculated differently.

    Posted: 28 Jul 2020 01:10 PM PDT

    This post has basic math in it and has no war propaganda, deal with it.

    Command Ship patch is here and I'm running through some fits for HAM Claymore vs. HAM Nighthawk and noticed something that had me confused.

    These ships have the same number of launchers, and similar bonuses to HAMs. When not shooting kinetic/scourge missiles, the only difference in damage is the Claymore having two 5%/level Rate of Fire (RoF) bonuses and the Nighthawk having one 10%/level RoF bonus.

    However when we simulate the fits we get this. The Nighthawk has a significant 12.5% more dps than the Claymore shooting EM/Mjolnir.

    So why is this? Surely two 25% RoF bonuses should be the same as one 50% RoF bonus? After all, in ships with damage bonuses, the total damage bonus is actually larger than the sum of the component parts, not smaller like in the case of RoF. Well, the answer lies in how CCP have dealt with multiple inverted bonuses like RoF.

    Assuming a fit has a base damage (without damage modules/rigs and without hull bonuses) of B dps, then the actual dps of the fit, D is:

    D = B * damageBonuses * 1/(1-rateOfFireBonuses)

    So in the case of damage bonuses, compare two 5%/level bonuses to a single 10%/level bonus:

    D = B * 1.25 * 1.25 = B * 1.5625

    D = B * 1.5

    The dual 5% damage bonus actually gains some ~4.2% dps over the single 10% damage bonus (ship bonuses are not stacking penalized)

    Now, the same thing with RoF bonuses, compare two 5%/level bonuses to a single 10%/level bonus: :

    D = B * 1/0.75 * 1/0.75 = B * 1.777..

    D = B * 1/0.5 = B * 2

    In this case we see the dual RoF bonuses lose out significantly to the single RoF bonus, which is exactly what is happening in the Nighthawk vs. Claymore case and where that 12.5% is coming from.


    So, should this be "fixed" or should the bonuses on the Claymore be changed so this doesn't occur (no other platform has dual RoF bonuses)

    Well, the natural change to the math would be to sum, with stacking penalties, all RoF bonuses and then invert them in the final stage before using the total RoF bonus to calculate dps, rather than multiply all results together. So in the case of the dual 25% bonus:

    0.25 + 0.25 = 0.5

    D = B * 1/0.5 = 2 * B

    Giving the "expected" result and making that Claymore and Nighthawk have the same dps shooting Mjolnir.

    However, this would change (increase) the dps of all fits in Eve that have more than one source of RoF bonus. The absolute worst offender I could come up with in the most extreme case was this which is clearly a huge difference. But also showed there is a "typical" dps change for fits with one or two sources of RoF bonus.

    TL;DR

    In terms exclusively of dps:

    (2x 5%/Level damage bonus) > (1x 10%/Level damage bonus)

    (2x 5%/Level rate of fire bonus) << (1x 10%/Level rate of fire bonus)

    edit: replaced Cyclone with Claymore in a couple of places.

    submitted by /u/HenriFrancais
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    Cerberus and Tengu

    Posted: 28 Jul 2020 10:03 PM PDT

    Hey guys, I've finally after a year of playing have decided to use t2 and t3 Caldari cruisers. I need something small and fast but with battlecruiser/battleship range dps. I like the Cerberus but I'm also skimming into a Tengu. Any advice on fitting or tips? I just want a good fit for Nullsec pvp, and the Cerberus is for running filaments. I'm totally able to afford both ships and know that losing them is fairly likely.

    submitted by /u/GreyIgnis
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    Life as NSH's highest Chromosome count FC

    Posted: 28 Jul 2020 11:46 AM PDT

    How are you supposed to trigger additional spawns in Sleeper Relic sites?

    Posted: 28 Jul 2020 10:50 PM PDT

    As the title reads, I have tried failing cans (which you can't do anymore, unlimited amounts of tries).

    Eveuni says on first failed hack you will get the additional spawn in sites like Frontier Conversion Module.

    Thanks for help :)

    submitted by /u/Human_by_choice
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