Eve Online Jump Freighting 101 - Infographic |
- Jump Freighting 101 - Infographic
- went mining with a fleet for the first time two weeks ago and it never occurred to me that people could die in highsec until then
- New tip of the day: directional scanning
- China banned all online multiplayer games that connect to players outside of China
- If you have any unused pods with implants, now is the time to SD them
- Not that it's the most important thing but I would still love to see some new icons :)
- CCP Falcon Illustration
- Ricardo patch day 1
- Try Hard Init Fleet Bat-phones Goons to Flex on Hobo Meme Fleet
- RIP FE - 0R-F2F FORT KILL - Video
- If you want to make brawling viable, you have to give brawlers a tool with which to control range.
- [There go online numbers] China to ban online gaming and chatting with foreigners outside Great Firewall
- Hostile Thrasher Fleet Go Brrrr
- Poor goonswarm member brutally kicked for simply defending his space.
- 20% freighter HP increase partially remediates 35% ganking buff, but nothing for T1/T2 indies or JFs. Why?
- [Patch Notes] Patch Notes for 18.04 Release
- [Speculation] Jita 4-4 undock direction is going to be flipped.
- New Guy
- First super died after the change
- Resist Changes
- goons and test rejoice, no more dirty beans in your eyeballs
- Found this old beauty. Probably my favourite era of eve.
- Fleet PvP | Pulse Gnosis vs Legacy Feroxes
- Lockdown (EVE Edition)
Jump Freighting 101 - Infographic Posted: 15 Apr 2020 11:12 PM PDT |
Posted: 15 Apr 2020 11:30 AM PDT |
New tip of the day: directional scanning Posted: 15 Apr 2020 06:28 PM PDT Hold V and scroll your mouse wheel to increase or decrease range on your d-scan. [link] [comments] |
China banned all online multiplayer games that connect to players outside of China Posted: 15 Apr 2020 01:06 PM PDT |
If you have any unused pods with implants, now is the time to SD them Posted: 15 Apr 2020 06:55 PM PDT In case you hadn't realized, the current event gives implants a chance to drop from pods when killed, and this includes if you self-destruct them. I have SD'd 4 pods with implant sets that I have not used in over 3 years but couldn't quite bring myself to destroy, giving back over 2 billion ISK worth of implants, and more importantly 4 JC slots. [link] [comments] |
Not that it's the most important thing but I would still love to see some new icons :) Posted: 15 Apr 2020 06:15 AM PDT |
Posted: 15 Apr 2020 11:30 AM PDT This is an illustration I finished earlier this year that was going to be given to former CCP Falcon at Fanfest. Additional copies would have been available in the Charity Auction as well. In addition I would have replaced the one I presented former CCP Guard with in Amsterdam last Spring, since that one was lost/stolen/misplaced and he never got it. Enjoy. [link] [comments] |
Posted: 15 Apr 2020 06:57 PM PDT |
Try Hard Init Fleet Bat-phones Goons to Flex on Hobo Meme Fleet Posted: 15 Apr 2020 10:15 PM PDT Story time kids... Init RF's Hobo Fort in PFP yesterday and so we form for the armor timer. Being true to ourselves we Hobos form 40 ravens with Fax support and Pocket Sand Griffins in our glorious Frigate Bays. Init shows on grid with 37 NM's and 18 Basis' plus various tackle ships and 30 man Goon Jackdaw Fleet. The try hard Init bois and Goons begin the siege so we oblige them with a fight cause we don't like folks kicking our dumpsters. We blapt a few Nightmares off the start, but being out gunned and outnumbered 2-1, we start to bleed ravens even under FAX reps and begin losing critical mass. Eventually we had to concede the grid due to the overwhelming numbers but not with out going down without fight. We swap to tackle and kitey nano gang ships to make them bleed as much as possible before we go home to our trash can fires. In the end we trade fairly even vs double our numbers, which is a testament to who we are as Hobos. Major shout out to WANGS bois for the OP thrasher fleet hazing those losers. Solid 3rd party lol. By the way Good Ole Boys is recruiting! Cya yall at the final timer NERDS!! Edit: Fixed BR [link] [comments] |
RIP FE - 0R-F2F FORT KILL - Video Posted: 16 Apr 2020 12:20 AM PDT |
If you want to make brawling viable, you have to give brawlers a tool with which to control range. Posted: 15 Apr 2020 11:29 AM PDT Up through the middle of the last century, there was a global naval arms race for bigger warships capable of carrying bigger guns. The selection on bigger guns wasn't so much because they did more damage, it was because they shot further. Naval strategists knew that on an open ocean with nowhere to hide the ship that could shoot from further away would be able to safely dispose of enemy ships from beyond their reach. The problem was that bigger ships capable of carrying bigger guns made them slower, which reduced their ability to control range. Coal-, then oil-fired engines helped give early adopters the opportunity to increase speed and tonnage at the same time, but when aircraft carriers and naval aviation reached the point where carrier-launched aircraft could fly further then any projectile could, the gig was up. Dreadnoughts, battleships, and battlecruisers were too slow to control range and no longer had the dominant range advantage. Accordingly, these all but disappeared from the world's navies. Today, few navies even sail cruisers. Even the US Navy uses mainly destroyers and frigates (carriers notwithstanding). Gun tech has improved and smaller guns can shoot further, and there is simply no advantage in more tonnage of guns and armor. It's all about speed. In a way, you can say that the real-world meta of naval warfare today is kitey. Here's the takeaway. Simply boosting the damage output of brawler ships insufficient to make brawling more meta. 1000 DPS blaster boats are still helpless against faster, kitey ships that can control range. If CCP wants to make brawling viable, they have to give brawlers a tool with which to determine the range of the engagement. For example, maybe some kind of a "hook", inspired by the "hook" affixed to the Super Shotgun in Doom Eternal. A blaster HAC might lock a target, activate the module and suddenly get a momentary, one-time use 1000% speed boost that crashes them into the target. Hopefully they can tank for a bit while their buddies warp to them at zero. Maybe it would come with big PG requirements or other limitations that would force the ship to make hard choices between DPS and tank. I'm sure there are many possibilities, but the point is that if brawlers have no ability to choose the range of the encounter, they'll never be viable, no matter what DPS they do. Edit: Perhaps it needs to be clarified that weapon disruption and damps DO NOT confer the ability to control range. They can influence the terms of the battle, but if kitey opponents don't like those terms, they have the option of leaving and finding another engagement they like better. The advantage remains with speed and range. Webs and scrams help control range, but they're only effective if you're already in range. Also not a solution. But honestly, there are pretty poor counterarguments given that all of these things are already in the game and the meta is still kitey. [link] [comments] |
Posted: 15 Apr 2020 05:01 AM PDT |
Hostile Thrasher Fleet Go Brrrr Posted: 15 Apr 2020 05:00 PM PDT |
Poor goonswarm member brutally kicked for simply defending his space. Posted: 15 Apr 2020 10:25 AM PDT |
Posted: 15 Apr 2020 10:07 AM PDT A heated, X-typed Impel now has 1/3rd the eHP as previous. edit: because DSTs get percentage bonuses to the effectiveness of heated resistance modules, the net impact on their survivablity is massive. In fact, it simply not be viable to even use X-types on DSTs at all. Since the price of X-types is probably going to increase (due to increase demand and probably decreased supply), meaning that the safe value-cap on a DST is probably going to be exceeded by the value of fitted modules. TL;DR. DSTs are no longer an alternative to freighters for carrying high-value cargo. Cargo value probably limited to 1B or less. Haulers will just have to sub more accounts so they can scout themselves and fly more DSTs. [link] [comments] |
[Patch Notes] Patch Notes for 18.04 Release Posted: 15 Apr 2020 04:09 AM PDT |
[Speculation] Jita 4-4 undock direction is going to be flipped. Posted: 15 Apr 2020 11:14 AM PDT As you most likely already know the Jita 4-4 station is being renovated. At the back side of the station there is a rotating hologram that occasionally shows what seems to be the finished station. The hologram has arrows indicating something. Most likely the undock area. But when you compare the hologram to the current station you will see that the undock direction is opposite. This will make aligning out from the station much nicer. [link] [comments] |
Posted: 15 Apr 2020 09:49 PM PDT Just started playing Eve about 2 days ago and I am leaning towards the exploration career right now. What should I be focusing on, and what corporation should I consider joining? Thanks in advance! [link] [comments] |
First super died after the change Posted: 15 Apr 2020 08:51 AM PDT |
Posted: 15 Apr 2020 09:57 PM PDT How are the resists treating you guys? I'm doing fine, I do lots of Emerging Conduits and have been unaffected, what has it been like for you guys? I do a lot of theory crafting for members of my corp and build their fits for them. I've had to tweak a few fits for them, but all in all, things have remained the same. [link] [comments] |
goons and test rejoice, no more dirty beans in your eyeballs Posted: 15 Apr 2020 02:27 AM PDT |
Found this old beauty. Probably my favourite era of eve. Posted: 15 Apr 2020 03:31 PM PDT https://www.youtube.com/watch?v=3ZabZUFBqn4&feature=youtu.be the torp effects hehe [link] [comments] |
Fleet PvP | Pulse Gnosis vs Legacy Feroxes Posted: 15 Apr 2020 11:25 AM PDT |
Posted: 16 Apr 2020 02:52 AM PDT |
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