Eve Online The truth hurts sometimes, but then my heart warms when I see my industry spreadsheets |
- The truth hurts sometimes, but then my heart warms when I see my industry spreadsheets
- The era of having to leave EVE to play EVE is finally over!
- New Skin - Dragon Phoenix Logo, dick included?
- At least the cerebral accelerator is a great thing!
- Yes
- Needlejack Filamenting: A Guide of Sorts
- My first 150hr game-play impressions of Eve Online
- 2 new factions incoming
- Justice for Marauders
- "Would you kindly unblock ads?" No, zKill, you blew it
- Wardec Mechanic Changes I would like to see.
- zkill stats finally gone?
- when i fly, i fly solo, no crew at all, just me inside my panther.
- eve is kill?
- High Sec and Emerging Conduits - Uncommunicated Danger
- Your promotions are very impressive. You must be very proud.
- New player - what should I do?
- I'm considering getting Eve Online. I always wanted to, but it seems so daunting...
- Looks just like my ex
- Tfw they add EWAR to real life
- Skill Training Time Calculation
- Why is everyone saying EVE is dead?
- Going Dark.
- Locating Ded Rating Complexes in High Sec
The truth hurts sometimes, but then my heart warms when I see my industry spreadsheets Posted: 27 Apr 2020 05:59 PM PDT | ||||||||||||||||||||||||||||||||||
The era of having to leave EVE to play EVE is finally over! Posted: 27 Apr 2020 09:57 PM PDT | ||||||||||||||||||||||||||||||||||
New Skin - Dragon Phoenix Logo, dick included? Posted: 28 Apr 2020 04:17 AM PDT | ||||||||||||||||||||||||||||||||||
At least the cerebral accelerator is a great thing! Posted: 28 Apr 2020 03:28 AM PDT | ||||||||||||||||||||||||||||||||||
Posted: 27 Apr 2020 05:30 PM PDT | ||||||||||||||||||||||||||||||||||
Needlejack Filamenting: A Guide of Sorts Posted: 27 Apr 2020 01:51 PM PDT For the past week I've been aggressively using filaments almost exclusively as my form of solo pvp/pve. I've taken around 150-200 or so filaments so I have a decent idea of what to expect from them so I figured I'd do a pseudo-guide. There's 2 types: Noise: Sends you to a supposedly random system in nullsec. (This isn't exactly true though) Signal: Sends you to "Activity" How they work: You get within 6km radius of the person in the FC spot in fleet. You hit approach on him to make sure you don't have an invulnerability timer from landing out of warp. You don't have any aggression timers in the top left. (Aggression timers) The FC activates one and either 5 max or 15 max ships will be sent automatically into a warp tunnel to a nullsec system in EVE. 25 man filaments are not currently in the game. There will be a "needlejack" filament thing that can be d-scanned briefly by anyone but it will dissapear quite quickly. You will appear on a planet somewhere in nullsec with your team-mates all within 2km of you. You will never be at zero on the planet and will usually be around 20,000 km-40,000 km away from the planet warp-in point. You will now have a 15 min logoff timer and can be dscanned by anyone in local. This is generally where you starburst hunting for ratters. Only subcaps are allowed. Bowheads are not allowed. Caps are not allowed. As far as I can tell, the destination is determined by the in-game map. It is very common to see many other filamenters come out near you in terms of 1-5 jumps near you. I've never seen them arrive on the same celestial. They will often have arrived within 15ish minutes before or after you. There appears to be a bug where if you filament into a system, go 1 jump, wait out your logoff timer and filament again, you can be sent directly back to where you were before (1 jump away). For that reason I highly advise you to always filament to new places from the previous location you were just in Noises I've only done 20-30 noises so I'll deal with these first. Anecdotally, they will send you to random places as advertised but they also will send you to the NPC regions much more frequently. (Think Syndicate/Great Wilds/Stain etc) They also seem to hone in on miners within a 1-2 jump range. I'm not sure why this would be, but there you go. Expect to be sent to empty systems frequently. Activity does tend to be near you though. I've only ever had 1 recorded signal send me to a system where nobody else was in local; noises by contrast regularly send you to empty locals. Signals I spent the vast bulk of my time doing signals. Around 150 or so signals. You will almost always be in a local with other people. Signals LOVE pve-ers. It is very unusual to be somewhere without NPC kills in the last hour. Signals also seem to try and factor in PVP, but as a significantly less valuable metric.
The system therefore does seem to prejudice somewhat towards going to systems where both PVP and PVE are present. It really likes PVE though. I should clarify PVE means killing NPCS in anoms or signatures. Some other stats:
Here's a pie chart of the regions I got sent to: https://cdn.discordapp.com/attachments/585272346399604740/704351236773904574/updated_signals.JPG Some tips/things I learned:
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My first 150hr game-play impressions of Eve Online Posted: 27 Apr 2020 09:45 AM PDT After you get past the-"This is the MOST INTERESTING game I will NEVER play"-mental barrier and get to actually play it, you will realize the scale and the depth of this game's potential and the enjoyment you can get out of it. At first time stepping to the cockpit, it will most likely seem overwhelming in terms of information and underwhelming in terms of game-play. But thereby, you would be judging a book by its cover and possibly miss on what could be a long term favorite. I find the UI experience to be as ergonomic as it gets, handy and comes with tweaks and customization you can use to personalize it to your each game-play style, I think there is a little of everything for everybody in this game. The Community is very much diverse, rich and helpful, while you may frequently hear about the "toxicity", which is more tied to the game politics aspect of the game. My overall experience so far has been healthy. It comes at the end of the day at how you deal with it. CCP's community management framework is in my opinion the best we can get, and their player involvement in decision making is essentially inclusive. Game could work on a potato and still look decent; crank those specs up and you'll enjoy a gorgeous and immersing game-play experience. Audio is great as well. (Bonus points for Snorlax's Linux compatibility.) Wide range of ships to fly, comprehensive ship fittings, Economy is player driven, ability to pay for subscription using in-game money, support is responsive and friendly, game mechanics with high skill cap, so many things to do with intuitive assets, documentation and player made tools & fan-sites. These were my 150hr rookie observations and first impressions of the game that I feel like we take for granted. Overall, the main regret I have about this game is not joining the fleet earlier. [link] [comments] | ||||||||||||||||||||||||||||||||||
Posted: 28 Apr 2020 04:32 AM PDT | ||||||||||||||||||||||||||||||||||
Posted: 27 Apr 2020 04:53 AM PDT In the recent Surgical Strike release, all T1 and faction battleships received a 30% scan resolution buff. A couple of days later CCP Rise announced that due to community feedback, T2 battleships will also receive the scan resolution buff. As a marauder aficionado, this made me happy! It also reminded me of a devblog from two years ago that due to its unfairness will forever be etched into my mind. In the devblog descriptively named Balance Changes Coming in the March Release CCP announced a 20% buff to T1 and faction battleship lock range. There was no follow-up forum post to include T2 battleship. A buff justified as "Longer lock ranges for synergy with MJDs" did not include the only battleship class with a bonus to MJDs! That night I weeped for my poor Vargur. "Do marauders really need more lock range," you might ask. The answer is yes. For offensive MJD plays, you are looking at targets 85 km to 130 km away. The biggest victim, the Vargur, has a lock range of 101 km. That limits the Vargur to 30% of the offensive MJD area. You need to start locking at least 6 seconds before the MJD spool finishes to acquire tackle instantly. You want to land in front of your target so they don't drift out of tackle range behind you. To land 10 km in front of an Orthrus approaching at 2.4 km/s, you need to start locking when the Orthrus is 125 km away. Not even the Golem is able to do that. By the time the Vargur acquires lock, the Orthrus will be 14 km behind the Vargur burning straight away. So yes, marauders need a lock range buff to properly utilize their defining MJD bonus. For context, here are all T1 and marauder battleship lock ranges.
Make things right, CCP! [link] [comments] | ||||||||||||||||||||||||||||||||||
"Would you kindly unblock ads?" No, zKill, you blew it Posted: 27 Apr 2020 10:09 AM PDT I had them unblocked for you because you said it was only 2 and they were unobtrusive. I got a fullscreen ad where I had to hunt for the X to get rid of it. Those ads are why I block ads to begin with. Ya blew it. [link] [comments] | ||||||||||||||||||||||||||||||||||
Wardec Mechanic Changes I would like to see. Posted: 27 Apr 2020 08:08 AM PDT
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Posted: 27 Apr 2020 12:20 PM PDT is my browser broke or are zkill player,corp and alliance stats finnaly removed? will this be the new age for less risk aversion? who knows [link] [comments] | ||||||||||||||||||||||||||||||||||
when i fly, i fly solo, no crew at all, just me inside my panther. Posted: 28 Apr 2020 12:22 AM PDT The ship has only me inside my pod controlling everything(as we actually do) the rest of the ship is vacuum. change my mind [link] [comments] | ||||||||||||||||||||||||||||||||||
Posted: 28 Apr 2020 04:17 AM PDT Launcher shows it's online after downtime and like 6k logged in but I get Connection Failed on all accounts. https://i.imgur.com/LuZ5Z9Q.png Tried restarting launcher but doesn't work. [link] [comments] | ||||||||||||||||||||||||||||||||||
High Sec and Emerging Conduits - Uncommunicated Danger Posted: 27 Apr 2020 02:41 PM PDT I speak as a veteran wormholer recently returning to the game to see how far I can get in the game with a newer, relatively unskilled alpha account. Primarily living in High Sec these days, it has been a transition to accustom myself with all the quirks of K-Space. I've recently finished a handful of the career agents and am enjoying the challenge that is refusing to tap into my main for additional funds and resources, in many ways it is capturing what I originally loved in this game when I played it so many years ago. Emerging Conduits have been popping up in New Eden spawning extremely powerful Triglavian NPCs. These NPCs are able to warp to asteroid belts and cosmic signatures (Data/Relic at least) and are able to pretty much instantly lock and destroy anything that's not significantly tanked enough to take a volley from them. I've lost three ships so far to Triglavian activities in high sec. Once was while AFK mining in a Venture, I'll grant that. The second time, again in a Venture, I warped to a Relic site that I had scanned down. I landed on top of Triglavian NPCs that instantly locked and killed me before I could warp out again. The third time, taking the knowledge of the previous two deaths, I essentially went into "wormhole mode". I scanned down the site, warped to a celestial near it to confirm that there were no NPCs on DScan and warped to the site. While hacking cans I kept my dscan up and pinging. The moment that I picked them up I began to warp out, but not fast enough to avoid being volleyed the moment they landed, too slow on the uptake apparently. I see no reason to engage with any PvE content where an "Emerging Conduit" anomaly is present going forward. I have no issue with Triglavians flipping the board on what is considered "safe space" in New Eden. I have no issue with Triglavians being able to warp to sites that previously would have left its visitors safe and sound. My issue is that Triglavian content up until this point has always been clearly communicated - the danger of different systems they inhabitated was laid out to players new and old so that they knew to prepare themselves before entering. You got a warning before entering a system where they were present and it was clear that, having entered, that you were engaging with a very different part of space from that point on. The red tinted lighting and music punctuated this shift. If they entered and found themselves in a pod 10 minutes later, they knew that they had been given that choice. These Emerging Conduits have been popping up all across high sec, but the difference here is that, unlike all other Triglavian content in the game, the uniquely dangerous situation that people doing content in these systems is not communicated in any way. I encourage everyone to think about how an alpha with far less understanding of the mechanics of the game would react to these situations. They move 4-5 jumps out of their tutorial system and begin mining belts or dabbling with exploration only to find themselves in a pod with nothing in the way of indication as to what went wrong or how they could have reacted differently. How is a new player, if they even bother to engage with the scanner at all, supposed to make the connection that the Emerging Conduit anomaly is unique among the dozens of other anomalies they'll pass by as they warp from system to system? Why are the systems that we already have in place for highlighting Triglavian content (systems with the tag "Scouts Reported") being ignored for the next big step for the Triglavian invasion? I know the instinct is for newer players to "htfu", to prepare themselves for the hard and brutal game that is EVE Online, but I would encourage this community not to mistake poorly communicated mechanics with introducing players to a difficult and unforgiving game. It is possible to have both without leaving our new alphas completely in the dark. I love big, world changing events in MMOs and I'm excited to see what CCP has in store for the Triglavian story line. As someone that thought that the Abyssal Content in the game was some of the best PvE content added in years I have been following its developments closely. I have been disappointed however by the "gameplay" introduced with Emerging Conduits. Thank you, [link] [comments] | ||||||||||||||||||||||||||||||||||
Your promotions are very impressive. You must be very proud. Posted: 28 Apr 2020 05:38 AM PDT | ||||||||||||||||||||||||||||||||||
New player - what should I do? Posted: 28 Apr 2020 12:05 AM PDT I just finished the Sister of Eve arc. No idea what to do now. I'd like to quest some more or do something else that's a bit structured while I get my bearings in Eve. Also, what's a good way to make money as a newbie? Thanks in advance! [link] [comments] | ||||||||||||||||||||||||||||||||||
I'm considering getting Eve Online. I always wanted to, but it seems so daunting... Posted: 28 Apr 2020 03:34 AM PDT I've been looking for a game. Where you have to watch your economy/maintain resources etc. (kind of like "Farming Simulator 19" or "DrugRunners" but more sci-fi like) This game seems to fit the bill perfectly. It's just I don't even know where to start in this game, mainly because it seems like there's almost to much to do... Any tips / guides would be appreciated and maybe some confirmation that it is like the aforementioned games above. Because Eve Online does look really cool, I just kind of want to know more about it before I decide to invest a lot of my time into it... [link] [comments] | ||||||||||||||||||||||||||||||||||
Posted: 28 Apr 2020 06:45 AM PDT | ||||||||||||||||||||||||||||||||||
Tfw they add EWAR to real life Posted: 28 Apr 2020 06:42 AM PDT | ||||||||||||||||||||||||||||||||||
Skill Training Time Calculation Posted: 28 Apr 2020 06:40 AM PDT Is there a known calculation that includes skill points required and attributes to attain total time to train a given skill? I am looking to make myself a calculator of sorts. Thanks! [link] [comments] | ||||||||||||||||||||||||||||||||||
Why is everyone saying EVE is dead? Posted: 28 Apr 2020 06:24 AM PDT Inactive player here, played seriously for 5 years but married life and work started getting in the way. Until very recently I kept up with news but I am seeing more people commenting that eve is dying and just curious why. I mean even before I left the game years ago small gang warfare was something to reminisce about only, it was gate camps and lag infested fleet fights all the way but whats happening now? [link] [comments] | ||||||||||||||||||||||||||||||||||
Posted: 27 Apr 2020 09:28 AM PDT | ||||||||||||||||||||||||||||||||||
Locating Ded Rating Complexes in High Sec Posted: 28 Apr 2020 02:05 AM PDT I am a returning player after being away for 4 years. From what I can see on the ingame map there isnt many ded sites listed & from what I can find sites online there isnt any info listed bout where the sites are located. I thought the sites were fixed beacons, since when did they change this? I am loking for a 2/10 or mayb a 3/10 Ded Rating Complex i am piloting a T2 Assault Frig [link] [comments] |
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