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    Eve Online Weekly /r/Eve No Question is Stupid Thread - April 09, 2020

    Eve Online Weekly /r/Eve No Question is Stupid Thread - April 09, 2020


    Weekly /r/Eve No Question is Stupid Thread - April 09, 2020

    Posted: 09 Apr 2020 06:05 AM PDT

    Thread comments will be sorted by "New" by default so the newest questions are at the top.

    Newbies / Returning players please visit our newbie-help channel on the /r/eve discord: https://discord.gg/uHpxFaA

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    submitted by /u/AutoModerator
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    Small Gang Community After the Patch

    Posted: 09 Apr 2020 05:10 PM PDT

    CCP after testing their patch

    Posted: 09 Apr 2020 09:37 AM PDT

    Now that the /r/eve outrage machine is fully turgid, let's try and be mad at the right thing

    Posted: 09 Apr 2020 05:35 PM PDT

    DPS and tank creep has done nothing but entrench the blob meta, and most people feigning outrage on /r/eve are completely unaffected by these changes beyond having to plug their faction rat's damage types with c-type hardeners instead of T2.

    These changes don't kill small groups or roaming. Small groups and roams never had a chance if your definition is "stand up to the big blocs." If goons or test or panfam come knocking, bend over. You're deluding yourself if you think that Panfam isn't kicking your sandcastle down because your resistances are 20% too high. In most regions of nullsec, having 20% less resistance isn't enabling Goons to curbstomp you. They're gonna curbstomp you because they can field a thousand dudes and you can field 40.

    If your filament roam kills something, it's because you did it before TEST responded - and by the way, ratters having less tank means roamers can kill more of them more quickly. Dropping a fax on a fort is nice, but most fort fights these days either involve every batphone either side can muster or are bashing undefended structures. Seriously - all this whining over playstyles that largely don't exist in the way they're being portrayed is hilarious. You're all out here acting like you're lussy lou and these changes cratered your streaming career. First off - he'll be fine. Second off - you aren't him. You and your 6 friends are roaming in kikis looking for ishtars, 3 of you are gonna straggle on gates or in sites and get picked off. The other 3 are gonna say "fuck it" and either feed to a fight they shouldn't take or burn home through 8 regions full of blues cause your filament took you too far and then go play whatever other game is the flavor of the week while they shit it up on comms (I hear bannerlord is busted).

    Wanna talk about FAXes? Cool. Let's do it. The problem here isn't that citadels can kill faxes too easily now. It's that citadels are bullshit, period, and only bullshit counters bullshit. Faxes are less bullshit now, so the relative power of bullshit citadels is stronger. Be mad at the right thing. Citadels have a bullshit damage cap, do insane DPS with insane neut pressure to hostile fleets, have 45 timers - all at 2:30am local time to each pilot - and are defended by every bored batphone willing to burn over and sit tethered watching you faff around. Having a single cap booster on your fax doesn't fucking matter in that context.

    There are absolutely people impacted by these changes. WHers, as usual, get fucked. Lowsec actually has a lot to be upset about - that's the only place where smaller groups are out there punching up with regularity (at least until the batphones come in). Volta is probably fully erect at the idea of whales being even squishier to ikis. Major blocs, of all people, are the ones who are gonna have to adapt the most. The math simply works differently when it scales to 200 DPS ships.

    Most of us aren't in big alliances - we're flairbaiting at best. We're gonna keep flying the same kitey bullshit and hoping the big groups don't come a'knocking because if they do, the only thing that is gonna save us is gargling some other big group's balls enough that they agree to keep us as a buffer group in a region they honestly don't care about beyond plopping a JB down in. For most of us, odds are you aren't really gonna notice besides seeing numbers in pyfa change and spending more isk on your 10/10 fit. Fucking relax.

    submitted by /u/Originalfrozenbanana
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    PVE Ishtar... Why not ?

    Posted: 09 Apr 2020 08:32 PM PDT

    Getting some sweet Borderlands aesthetic vibes with this skin

    Posted: 09 Apr 2020 10:58 AM PDT

    Coolest new player experience!

    Posted: 09 Apr 2020 05:37 PM PDT

    I just started playing a few days ago as I got laid off and always wanted to really give eve a ago ( tried it for a week or so 3years ago) ! Well after going minmatar and finishing the starter missions I figured I'd give the Sisters of Eve story arc a try. Well after losing two frigates in stupid fashion I finished the whole thing! I was rad as hell , the last fight was sweet and the story was cool too. Now with no idea what I'm doing , I'm planning on moving to low sec and trying to make some money exploring with some ratting and maybe pvp!

    I've also been trying to follow what this latest patch has meant but I don't understand shit due to my lack of game knowledge lol. But I'm so pumped about this game and just thought I'd share. Also if anyone has any idea about a decent area in low sec to start I'd be appreciative, if not I'll just go get lost. Fly hard space nerds!

    submitted by /u/Fruitbat619
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    New Guristas CONCORD CDIA video, as seen on billboards

    Posted: 09 Apr 2020 04:45 PM PDT

    When CCP balance changes are so bad that you start to upvote stainguy posts.

    Posted: 09 Apr 2020 02:27 AM PDT

    TIL Capital Ships are Blob Machines that can't fit through wormholes, warp, or take gates

    Posted: 09 Apr 2020 06:01 AM PDT

    Since we're rebalancing, can the Stratios have its 5th heavy drone back?

    Posted: 09 Apr 2020 07:00 PM PDT

    Seems all the drone boats besides the Guristas (shiny new implants) have gotten a pretty short end of the stick, cant speak for other drone boats since I dont fly them much, but I recon it would be fair to give back a heavy since 99% of the time a Strat will 'brawl' when it's got heavies out.

    Thoughts?

    submitted by /u/Fluid7
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    Ironic. He could wreck others, but could not save himself from being wrecked.

    Posted: 09 Apr 2020 03:36 AM PDT

    oH mY gOsH, fAx ArE nErF aNd ThErEfOrE kIl

    Posted: 09 Apr 2020 09:57 AM PDT

    I wanted to start this post with something witty but frankly you'll have to accept as a substitute the suggestion that some of you need to stop crying and grow the fuck up. Eve is a video game, one that is generally plagued by stagnation. Balances changes are infrequent, and when they do come - they're usually pretty minor and don't alter gameplay tremendously. The latest update may be an exception to that trend, with FAX being limited to no more than one capacitor booster. It's not surprising that some of us have seized this opportunity to wine and sputter nonsense. I think we should collectively pipe the fuck down and see how the changes play out instead of knee jerking our femur into the fucking ceiling. No, FAX aren't going to be as strong as they were pre-patch. This is probably a good thing. How much does a budget fitted active fax cost after insurance? How does that cost compare to the value, in terms of ehp/s (either local or remote rep) you get from a guardian wing of the same cost?

     

    FAX are OP as fuck. They always have been. After the patch they'll be a little less OP. Whining that shield fax are now worse than armour fax is kinda like crying that the caracal navy issue is worse than a VNI. Not all ships of a class are created equally - this has always been true. Yeah, you'll probably find it kinda hard to tank a fucking citadel with a fax now. That this is no longer true does not mean that fax are broken. IT'S A FUCKING CITADEL. Citadels were generally intended to be big, lumbering, intimidating big-dick structures that could shred a poorly composed enemy fleet. I'm frankly not sorry that you'll now find it difficult to RF a manned citadel with your FAX and 2 leshak alts.

     

    When space shitlords say things like:

    Armor faxes become crippled to the point of uselessness for the purpose they were meant to fill.

    It begs the question of whether you're confusing the purpose of FAX, with your intended use.

     

    Similarly, when it is uttered that

    Our current fax fits are capable of tanking structures and work in pairs to tank the structure or the fleet depending on who is primaried.

    I think the most appropriate response is who the fuck cares. Certainly not me. That you can no longer do an action with an element of a game that is nerfed isn't a fucking shocker. That's literally what nerf is. You can't fucking doomsday through a cyno anymore either. That doesn't mean that titans have been bRoKeN wItH rEsPeCt To ThEiR iNtEnDeD pUrPoSe since then.

    submitted by /u/Mikal_Vexor
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    The real thing that's missing from updates: Conflict Drivers

    Posted: 09 Apr 2020 10:52 AM PDT

    I get that there's changes that are needed to balance the vast number of ships in the game, so I'm not even going to touch that topic. However, it does seem like a lot of these changes are being tossed to us as if somehow, through ship changes, suddenly we're going to be having bigger and better fights! More things will 'splode! Caps will be on a more even field and more losses will happen!

    Yeah, no. That's not going to happen. A ship rebalance is not going to suddenly change how EVE is played. It's not going to upset the balance of power, and it's certainly not a conflict driver.

    What we are desperately lacking right now is a reason to knock down someone else's castles. As it stands right now, there is little to no incentive to invade sov. Structure grinds make invading a chore. And resources are, while scarce at the moment, in general plentiful enough for each region to be relatively self-sufficient. We can make all the ship and module balancing passes we want, but let's be realistic: those are not sufficient in themselves to change things up in a way that actually matters.

    There is no easy fix to this and I have no idea how hard it would be to implement something like what I'm about to propose, but its worth discussing.

    1) Change the way that security status in null sec behaves. I brought this up at Fanfest 2018 and it got some good interest. As more people rat and mine in a system, over time it becomes more secure. The quality and amounts of rats and ores depletes, along with its security status. So, a -1.0 system over a period of time would eventually become a -0.1 system if over mined. Leave it alone and the opposite becomes true, a -0.1 would eventually become a -1.0. - What this would do is force people to move around, a sort of pasture system would come about. It could force larger alliances to require more space, as the space they currently occupy becomes worthless over time. At the very least, this would encourage some more nomadic gameplay.

    2) Limit the number of structures within a system depending on the physical size of a system. So a system that's 80 AU across would be able to handle more stations than one that's only 50 AU across. - What would this accomplish? Less structure spam and more strategic thinking about what structures you can place.

    3) Change to tethering on structures: Structures already use capacitors for their equipment. Change it so that tethering also uses capacitor, so that you can't anchor 5000 person fleets onto a single structure. - What this does: Forces fleets to either engage or eventually run their structure out of energy, limiting its defensive options. This doesn't just affect defensive fights, but also changes the dynamics of offensively placed structures.

    4) Nerf Asset Safety: I get that people want to have their stuff protected. You shouldn't have to worry THAT much about losing everything if a station gets nuked. So, change asset safety to be tied to insurance. If a ship is insured and the station gets nuked, it gets asset safetied. If not...well, tough. Ships that aren't safetied have a chance to drop as loot, along with a potion of the non-ship assets left behind. - What this does: Creates an ISK sink and a reason to insure ships even if the loss payout isn't all that great. There could even be an Asset Safety only insurance option that is say, 50% of a ship's base value and expires after 6 months. Sure, you could asset safety everything, but it'd be expensive as hell. This would be a huge conflict driver and give you a great reason to knock someone else's stuff down.

    Long story short, CCP, these patches are good but they're severely short on updating actual gameplay. EVE is a bunch of risk adverse nerds, unless you add in a threat to us there's little to no reason to invade other people's homes. Give us some reasons to start fighting and get out of our safe spaces!

    submitted by /u/Madox84
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    Osprey skin looks cute, might go cruising later

    Posted: 09 Apr 2020 02:23 PM PDT

    Small gang PVP in FW space

    Posted: 09 Apr 2020 01:14 PM PDT

    Wormhole PSA

    Posted: 09 Apr 2020 11:10 AM PDT

    Death of a Playstyle

    Posted: 09 Apr 2020 10:29 AM PDT

    There are enough posts so far about the actual impact of the changes and what they mean for people playing eve. Probably the best two so far in terms of assessment:

    https://www.reddit.com/r/Eve/comments/fx573y/a_mixed_bag_but_a_step_away_from_the_light/

    https://www.reddit.com/r/Eve/comments/fxjc7b/a_plea_to_ccp/

    The first is more upvoted, probably because it's written as analysis. The second is less upvoted, probably cause it's by wangs. There are a lot of other good discussions, but those two basically cover it for me.

    Moving aside from the exact changes themselves, the "who is impacted most" and what is the consequence of these changes honestly doesn't really matter. What matters (or more precisely, the true problem) is that CCP is doing business as usual:

    -deleting playstyles without replacement

    -"balancing" by major overhaul to game mechanics (as contrasted with small iterative balancing efforts)

    These two are obviously connected, but I think it's worth covering each as their own individual problem.

    Deleting playstyles is an ongoing crisis in eve. A large part of why the null blocs exist the way they do (asides from skill injectors and rorqs) is that a lot of ways to play eve that aren't in a null bloc are simply gone.

    The Alliance Tournament? Gone.

    Awoxing/safaris/reverse-safaris? Gone.

    Small war-dec corps? Gone.

    Low sec piracy? Gone (more or less).

    Solo meme carriers? Gone.

    The list goes on... but the gist should be clear.

    The above are basically the direct result of CCP intervention in the game. Which is fine up to the point where a lot of people who were engaged in those sorts of things, and kept the content spread out in eve, have left the game or joined up with one of the large groups.

    The upcoming fax/resist changes are more-or-less the final nail in the coffin for low sec piracy groups. They also are going to heavily impact medium-sized null groups.

    Losing access to faxes/resist-driven comps, etc... would bother me a lot less if there was a replacement available. Some way for the affected to reengage in the game in a way that doesn't require us conforming to the blob playstyle.

    Are faxes/resist-driven comps balanced at the moment? They are probably a little too good for the isk/effort involved. However that doesn't mean they should be entirely dismantled. Small, iterative balancing efforts could bring them into line with the risk/reward that is available in other playstyles.

    In very much the same fashion, one could make that statement about any of the other deleted playstyles. Awoxing was too easy before it was removed. But making it non existent and removing the role of the griefer in the sandbox? Way too heavy handed.

    I've posted it before, and I'll post it again:

    CCP needs to get away from massive nerfs/changes and move towards small-step iterative balancing. Not only will that move us towards a balanced and fun game, but it will stop destroying entire playstyles in a single patch.

    submitted by /u/mmglorfy
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    High sec vs low sec hunt sites

    Posted: 09 Apr 2020 08:59 PM PDT

    Do the high and low sec hunt sites have the same ship restrictions? How different are the low sec sites?

    submitted by /u/MrUrzza
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    Roaming, A Filament Story; Chapter 1

    Posted: 09 Apr 2020 01:23 PM PDT

    Classic trade window scam moves into the real world

    Posted: 10 Apr 2020 01:38 AM PDT

    Sec gain from Clone soldier Tags

    Posted: 10 Apr 2020 12:50 AM PDT

    Hi.

    How much Money has to invest to repair a -10 Security Status to 0 with those Clone soldier Tags?

    submitted by /u/LeQuark2020
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    Serious question to Hunters.

    Posted: 09 Apr 2020 12:53 PM PDT

    Not sure if anyone has asked this so here we go, now that we have been living with the VNI changes for months how do you guys feel space has changed, are you seeing the same number of potential targets(ratters) , are you seeing less, of the people you'r now seeing has the manageability changed at all with regard to can you or can't you handle the target solo ?

    I have my own observations on this but wont tilt the thread by expressing it, really interested to hear what genuine lowsec/pirate/hunters actually think about this now.

    submitted by /u/Taiphoz
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    Login reward skins redeeming to activated skins?

    Posted: 09 Apr 2020 06:12 AM PDT

    Logged in this morning, claimed a skin, and then proceeded to look for it for a while. Turns out the skin was auto redeemed to my activated skins...

    Why would they do this? All skins in the past were redeemed to inventory.

    Edit: I'm dumb and can't read descriptions apparently. Move along.

    submitted by /u/overworked_dev
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