Eve Online When you read the battleship buffs in the new devblog |
- When you read the battleship buffs in the new devblog
- May RNJesus be with you.
- WHY ARE YOU CRYING?
- This Is a Good Patch: Let Me Adress Some Concerns
- [Dev Blog] Surgical Strike – Coming 15 April
- When beginners do their first hacking :
- DT vs PIRAT Round 2 - 100b BS Brawl AAR
- FC, my ship has effectively perma scrammed itself, what do?
- A Deep and Well Thought Out Discussion About the Merits of Resistance Nerfs
- Mining Veldspar with my Keepstar? I Think so...
- I bet CCP's gonna go through the resist value changes manually and royally mess up the values on at least one module and it's gonna be hilarious.
- One of my corp members has been acting as our corp’s photographer. Here’s the screenshot he took of the last moon chunk that we started pulling before the mining update hit.
- Just starting, probably dead, IDK
- Tribute to Wormhole Capital Brawls
- That escalated quickly.
- Life after the Resist Nerf: Surgical Strike Theorycrafting
- The alien ships in this movie remind me of Gallente ships.
- Any advice for a newbie?
- Unpopular opinion
- Surgical Strike: All Capitals can only fit 1 capacitor booster of any type on Singularity. Is this a bug?
- BIG RED DOT REVENGE
- Do you have to multi box to play this game?
- To CcP who may be lurking
- Supercapitals pilots on biomass watch
When you read the battleship buffs in the new devblog Posted: 07 Apr 2020 04:53 PM PDT |
Posted: 07 Apr 2020 01:13 PM PDT |
Posted: 07 Apr 2020 10:36 AM PDT |
This Is a Good Patch: Let Me Adress Some Concerns Posted: 07 Apr 2020 02:25 PM PDT I read tons of upset comments everywhere. That's just status-quo bias talking. No, the patch and the blanket resist nerf isn't "lazy". The very point is changing the meta in a very deep way to make everyone rethink about the ways they do things. That's not doom. That's exciting. Today is the day which most of you will have to open pyfa and begin to conduct fresh theorycrafting. From Abyssal runners to large supercap fleet FCs, from super ratters to logi pilots, from small gangs to 1v1 PvP'ers, all of you have one reason or another find a new way of doing the things you enjoy to do. We often complain about how most of Eve is figured out and how the meta is stale. Today is the day we got a fresh meta, and with minimum cost to CCP. So rejoice. Let me address some specific worries:
So let's just bury the pitchforks and enjoy the game together? [link] [comments] |
[Dev Blog] Surgical Strike – Coming 15 April Posted: 07 Apr 2020 05:05 AM PDT |
When beginners do their first hacking : Posted: 07 Apr 2020 08:55 AM PDT |
DT vs PIRAT Round 2 - 100b BS Brawl AAR Posted: 07 Apr 2020 05:30 PM PDT The Prelude Part I here: https://old.reddit.com/r/Eve/comments/fv1nme/pirat_astra_armor_timer_selfbaited_on_a_bump/ Tonight, as part of our ongoing hostilities with PIRAT, we were defending a fortizar structure timer. This time PIRAT were joined by Wrecking Machine, so we were again expecting to be outnumbered, but this time by more than 40. As PIRAT had dropped their war with TRIGG rendering them ineligible to assist, one of our old hands went deep into smoky backrooms of past friends and allies to secure the assistance of a small NC force to serve as the new hammer to our anvil. Note that because of war mechanics, we were the only group able to shoot Wrecking Machine. The Parties Attackers - 115
Defenders - 117
The Setup With NC set up a few jumps out, and SC and Space Ants independently staged in-system, we planned to setup on the Fortizar undock then warp on top of the main PIRAT/WRECK fleet then use our tackle Zarmazd to lock them down. Meanwhile NC would come in at range and supply the volley/sustained damage required to break through the abundant PIRAT logi, which would be disrupted by SC and Space Ants. After clearing logi, we would then turn to cleaning up their BS. The Throwdown The engagement began to plan, and we got our armor ball on top of the PIRAT Rattlesnakes with NC 1 jump out. Initial trading was bloody, as the PIRAT Scorpions jammed out a large number of our Zarmazd - being fit for tackle they didn't have the usual ECCM, so we lost 10 BS in the first 5 minutes. Meanwhile, NC was focusing on helping clear PIRAT logi and ECM. This bought us a 5 minute respite, but, we again started bleeding hulls as the Scorpions returned to grid. Thankfully after a second bloodying, they didn't return for a 3rd round. What followed were 10 minutes of desperate activity by our logi pilots (many of whom were now neuted dry enough that they couldn't run their reps) trying to keep our 'anvil' remotely in one piece, while we waited for NC to clear enough logi that we could start breaking PIRAT Rattlesnakes with what remained of our DPS. After 38 PIRAT Scimitars and Basilisks had died, that time had finally come, and we started working on PIRAT's Rattlesnakes. Seeing that they were clearly losing the field, the neutral Bowhead characters once again made an appearance, allowing them to save another large portion of ships otherwise dead-to-rights, and they extracted what they could of the remainder. All during the events described above, Wrecking Machine's Nightmares were hammering away at our fleet, but as soon as PIRAT started extracting, they pulled range and warped away, though not before we snagged a few more for the grinder... The Details Battle Report: https://fleetcom.space/battlereport/jKh2i8B4XQ9XQf9zn (The timeline is quite fun) Our resident memeologist has created this TLDR for your edification and viewing pleasure: https://www.youtube.com/watch?v=V-s4faqZlms Leshak POV (sped up, just tunes): https://www.youtube.com/watch?v=-RHqSt5RRnc Logi POV (long form, some chat and tunes): https://www.twitch.tv/videos/586014191 Big love to everyone who came to help out <3 The Afterparty... Or Not... Space Ants also had a structure hull timer shortly after ours, but after retreating from our fort grid, PIRAT all dropped corp and joined another corp that was only at war with them, so due to roles we were unable to reciprocate and assist them. In our view this is complete bullshit, and a clear mechanical loophole that needs addressing (alongside the bowhead trick). Our wars with PIRAT and Wrecking Machine are open for assistance if people want to help out - send me an EVE-mail (Captator) to get in touch about it. [link] [comments] |
FC, my ship has effectively perma scrammed itself, what do? Posted: 07 Apr 2020 07:20 PM PDT |
A Deep and Well Thought Out Discussion About the Merits of Resistance Nerfs Posted: 07 Apr 2020 11:09 AM PDT |
Mining Veldspar with my Keepstar? I Think so... Posted: 07 Apr 2020 02:19 PM PDT |
Posted: 07 Apr 2020 06:02 PM PDT |
Posted: 07 Apr 2020 05:54 PM PDT |
Just starting, probably dead, IDK Posted: 07 Apr 2020 03:08 PM PDT So I am stuck in quarantine in Kuwait while deployed. Was doing the first agent missions to get started, and am only 2 days in. While killing some npcs for a mission, I got down to the last one when our power died to the building. The power flashed several times and killed our router. The power is back and I can get on my phone, but the router for my comp is toast. No idea if my ship is even alive. And no idea when I'll be able to get back on. This is an interesting way to start lol. Hopefully my ship lived long enough to log out on it's own. [link] [comments] |
Tribute to Wormhole Capital Brawls Posted: 07 Apr 2020 11:10 AM PDT With the end of the viability of capitals in wormholes on the horizon between the injector restriction, resist reduction and brawl damage increase, I thought I'd share some of the videos of the bigger brawls in recent times. We may never see 15b+ triage or dreads justifiably used again. [LZHX] vs. [KAE.] November 2019 [HK] vs. [KAE.] February 2020, No Audio RIP [link] [comments] |
Posted: 08 Apr 2020 01:29 AM PDT |
Life after the Resist Nerf: Surgical Strike Theorycrafting Posted: 07 Apr 2020 05:04 PM PDT |
The alien ships in this movie remind me of Gallente ships. Posted: 07 Apr 2020 07:41 PM PDT |
Posted: 08 Apr 2020 02:31 AM PDT Just started Eve online yesterday after beating Witcher 3 (I know completely different game to jump into) I think it's super interesting so far! I decided to go for a more explorer route, and I'm wondering, does it really matter what route you take? I'm still doing some of the main missions and haven't done any PVE or anything like that. Anyone have advice on how to progress in the game? [link] [comments] |
Posted: 07 Apr 2020 04:37 PM PDT Things have no problem dying (mostly) if there is actually a reason to fight! Fix the problem by giving us some meaningful reasons for engagements. This resistance nerf is completely unnecessary and doesn't change the fact there is absolutely no reason to fight besides boredom and lols. If you want to hit caps with it, just add a penalty if fitted on caps and be done with it, subs really don't need this nerf and I feel like it's another case of "collateral damage". The rest of the patch is pretty good tho [link] [comments] |
Posted: 07 Apr 2020 04:33 PM PDT The patch notes as released this morning for capitals states: Note: the patch notes specifically says "Capital Capacitor Boosters limited to 1 per (capital) ship" not "ALL Capacitor Boosters limited to 1 per (capital) ship. Has anyone else found additional information on this? Is this a bug or is this intended and just incorrectly worded in the patch notes? [link] [comments] |
Posted: 08 Apr 2020 02:14 AM PDT |
Do you have to multi box to play this game? Posted: 08 Apr 2020 01:58 AM PDT If so, imma dip out. Had a cool start but, well, paying for and organizing 6 different accounts is not what I'm looking for. [link] [comments] |
Posted: 07 Apr 2020 07:12 PM PDT Much love for the reimbursement on my ship that died via local issues. Didn't expect to get the SP back as well, much appreciated. Keep up the dopeness that is you guys [link] [comments] |
Supercapitals pilots on biomass watch Posted: 08 Apr 2020 12:15 AM PDT |
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