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    Leshak Roam!

    Posted: 30 Aug 2020 04:21 PM PDT

    Just Goon Things

    Posted: 30 Aug 2020 09:32 PM PDT

    Bots are still the bad guys

    Posted: 30 Aug 2020 07:35 AM PDT

    I realize this is a day behind the whole debate, but it needs to be said. Despite the fact that most of nullsec is distracted by the war, if something is not done about the botting emmpire being run disproportionately by one alliance, the next era of EVE will be decided by bots, not by the outcome of this war.

    Full disclosure: I am an ex-panfam vet with very strong opinions about both Asher's and Olmeca's recent posts, both of which I thought were very mature and well-reasoned. As much as I'd love to weigh in, I feel it needs to be said that this ancient debate is taking oxygen away from a discussion we should be having here much more often.

    Bots are still the bad guys. Despite CCPs's efforts to mollify the players, botting is as bad as ever and its geopolitical impact is far worse than ever. It is being perpetrated far more comprehensively and institutionally by Frat and allies (Azure Citizen, etc.). Currently, about one quarter of nullsec is un-roamable due to bots--space that small and midsized alliances have been pushed out of--but soon, this will dictate the balance of nullsec as Goons' use of rorquals did the last era; but with one notable exception that Goons didn't institutionally cheat to do it.

    First, let's consider the last era of EVE. After WWB I, Goonswarm moved into Delve, and CCP introduced a series of changes specifically designed to let the rest of the game catch up to NCPL. These changes achieved their goal. Throughout a period of several years, Goonswarm experienced a cultural shift (for better or worse, off-topic) and so did the game. Krabbing became a good thing, pvpers became a cultural minority, and the game consolidated into the massive feedback loop that is super umbrellas, rorquals, and citadels. When in 2013 the PCU would regularly reach over 50,000 and the largest alliance in the game was about 6,000, in 2018 the PCU might break 30k on a weekend, and the largest alliance in the game was just as big. Regions like Curse and Syndicate completely dried up, and small gang groups died left and right, with most of the successful ones moving into wormhole space. This, coupled with the great decline of faction warfare, ushered in a very dark period for this game. To most, these are the defining features of the last era of EVE. This era culminated in the eviction of Panfam from Tribute, in which NCDot, the old-school "elite" mid-sized supercap power, was forced to evacuate without any serious contest in the face of an overwhelming supercapital force.

    Let's examine what drove this shift:

    · Rorquals were introduced in a form so broken it defies words. They were slowly scaled back, but not before completely and permanently changing the EVE economy and the political landscape that feeds off it.

    · Citadels—in my opinion, the worst game expansion ever—gave the defender massive advantages and allowed almost unlimited industrial production, as well as the hoarding of supercapitals with more than one per character. (This is all still true. Hello?)

    · "Fozzie anoms" allowed huge amounts of players to fit into tiny areas, making them very defensible.

    · Older changes such as Jump Fatigue (which used to be much stronger than now) further discouraged mobile, pvp-driven gameplay.

    · Capitals were made disproportionately powerful versus subcapitals, and FAXes were made disproportionately effective at keeping titans alive. This further discouraged roamers and tightened the umbrella's grip on its region.

    · Imperium propaganda encouraged krabbing and flaunted Delve, connecting the alliance more closely with an area of space than most nullsec groups would ever dare.

    Of these, all but one were a intentional changes by CCP. In my opinion, any one of them could be seen as a good change versus what came before it, but the combination very nearly killed this game. The outlier, the huge shift in Goon propaganda, is to be applauded as a very smart strategic move that allowed them to exploit broken game mechanics. The blame for this era rests entirely on CCP making huge changes and not reacting fast enough (citadels and anoms are still completely broken, HELLO? ANYONE HOME? Oh cool a new skin…) and not on the players for exploiting them.

    But, critically, the players exploited intentional changes made to the game.

    Now, most casual observers would say that the war in the South is what will decide the next era of EVE, whatever that is. This is said routinely on talkshows like Meta and TiS, and is parroted in propaganda on Reddit.

    The outcome of this war will not matter. Within two years, Fraternity will be the strongest power in this game, and will have permanently ruined the economy.

    They will have done it by exploiting fundamental game mechanics, not intentional changes. They will have done it with an army of nigh-uncatchable bots that can be replaced faster than CCP can ban them.

    The difference here is vital. Frat are not benefitting because CCP said "We need Frat to catch up to the rest of the game" and gave them a series of releases to boost them. Frat are not benefitting because their enemy (whoever that is, at this point) poses a real threat to the game, as NCPL's dominance did back in 2014. They are certainly benefitting from the limitless anoms and easy defensibility of citadels, piggybacking on EVE's version of the Roaring '20s. But the real mechanics of their domination are local chat, dscan, character and corporation creation, taxes, drones, and scalability. These are fundamental things.

    While every good player in any game exploits game mechanics—that is the beauty of games, after all—Frat is doing it by cheating. I feel confident in asserting that a vast majority of their ratters are bots. I roam their space nearly every day, across every region they own, and in counting the number of suspected bots and the number of confirmation emails from CCP, I can say that the bots in any region of Frat space are between 70-100% of players there. I have almost never had a roam in which fewer than three quarters of the ships in space were bots. In regions like Branch and Cobalt Edge, I sometimes report every character in every system and receive 90% as many emails from CCP in a big bunch, a few days later.

    The issues with botting are self-evident. It's cheating. Every alliance does it or supports it in some degree. But the really disturbing thing about Fraternity is how the non-bots react in an organized, institutional way to defend their bots. Whereas in most other space, bots are ignored by blues and locals, in Frat space, response fleets form regularly to chase you away. And no, these are not "content fleets." These are fuckoff blobs of supers, muninns, and wildly blingy anti-nano with at least 3x the numbers. Last night, they formed a 50-man muninn fleet and burned over from another staging to chase off our gang of stiletto, Ishtar, HFI and omen navy. I could almost tolerate the bots if there was anything else to hunt in their space, or if these responses were remotely fightable. But as it stands, this is clear evidence of an institutional defense of bots. When we poked them in local last night, they had this to say.

    This is a problem for roamers right now. 9 regions are difficult or worthless to roam in, to add to the many others. But it is also a problem for small alliances. Just ask the people in BOOM and the other small northern alliances what a Frat batphone looks like when you so much as push on a Raitaru. This is an immense amount of territory being dominated by a major power and used by bots, not real players. In fact, as we saw in their war with Test, in which Blackout caused their ADM bots to fail, Frat is only able to hold so much space in the first place because of the botting empire.

    And the economic impact is already being felt. This will soon be a problem all of EVE has to deal with, and not because CCP decided to put their finger on the scales as a referee, but because they couldn't take their hand out of the honey pot. The more I roam Frat space, the more CCP's emails start to make me angry rather than satisfied. Is that really all you're willing to do? This shit is ruining the game. All too often, we wait for something to have almost ruined the game. But this is what it looks like when it's happening.

    There is a whole ecosystem built around botting already. These bots are very diverse—some wait for you to show on dscan, some go when you enter local, some go when a scout at the mouth of the pocket sees you. Some primitive bots tether and can be bumped off. Many (especially in the northernmost pockets of Branch) will warp to citadel, dock and log off when you are spotted at the mouth of the pipe. That way, you can't even report them. On top of this, while many look like this, many others will have been cycled through a dozen or more highsec corps, with 1 day in each, to obscure their character history. Some will be left dormant for up to a year before being used. But to any EVE player, the behavior is easily recognizable: they are landing on tether by the time you've hit dscan 4 times; if you leave system and come back a few times, the response is always exactly the same. Sometimes, they even break, and sit there in the site or on a gate, and while you're killing them they smacktalk you in local for not catching them.

    If you know all of this already, that's my point. If this post isn't telling you anything new, that's a huge problem. Maybe it's the language barrier, maybe it's political insulation, how spread out they are, or just distraction with old narratives and old debates—but for the impact this is having on the game, we should be talking about Frat daily. Every. Single. Day. They and their pets own Branch, Tenal, Perrigen Falls, Oasa, Cobalt Edge, and parts of Deklein, Outer Passage, Geminate, and Vale. That's 9 regions in whole or in part. They are putting up bigger numbers on the MER than Imperium ever did. And they are doing it by using bots to exploit fundamental game mechanics, not by smartly capitalizing on intentional changes.

    If something is not done soon, this isk will mix and flow and become untraceable and inextricable. Hilmar has said that he sees 1,000 titans on a move op and sees the failure of a developer. It's true—that one's on them. We can't be expected to not get titans when the game leads us that way. But when Frat is ruling this game, crushing content and stagnating the political landscape once again, it will have been both the failure of the developer for not acting and the failure of the community for not talking about it when we still had a chance.

    Let's do our part. While fighting this war, take a moment to tell CCP that the emails are a nice touch, but not enough. Asking players to do their work for them is not enough. Treating symptoms rather than making a change to local chat or to corporation mechanics is not enough. And no, despite what the security reports say, botting is as bad or worse than it has ever been. What is a smallganger's content problem today is going to become an inescapable ubiquity tomorrow, and it needs drastic action.

    To end, I'll list some of the many, many possibilities for action. CCP could take any one, two, or three of these and it would help immensely. I don't pretend to be a game designer, and most of these are from other people, so let's not get bogged down on the specifics here. This is just to show there are lots of options:

    · 10-20 second local delay

    · Reduce number of anomalies per system; upgrades improve quality (hub->haven) not quantity

    · REMOVE WARP CORE STABS (Period. Just get rid of them.)

    · All anoms long point; not scram, to encourage bc and bs ratting

    · Collaborative ratting, akin to incursions or Triglavian sites; more payout, more apm, more characters

    · Alternately, all anoms escalate nearby for payout; again, more traveling gate-to-gate.

    · Ratting gives a combat timer. Smart ratters already have safes they warp to if they have to aggress to get out. This wouldn't be a problem for real players.

    · Rework ESS mechanics (Hey! They got one right! When is this coming btw???)

    · Anoms diminish if over-farmed, forcing more movement between gates and other things real players have to monitor

    · Passwords on ansiblexes, so hunters can use poorly-managed infrastructure to skip the huge dead areas

    · Disband major botting corps that also do other things (Chuangshi, Phoenix City, Galactic Empire Co., STARCHASER) not just the little piddly ones, and ban leadership.

    EDIT: Many are getting hung up on the argument that PVE should not be nerfed to control botting. I apologize for not being more specific, I was trying to keep the post as brief as possible - changes like delayed local would benefit the game as well as deter bots. These would be good changes for content creators (just listen to any one of Pando's "FC Chat" podcasts...) and if paired with incentives for ratters, would be good for the game overall. Blackout showed us that heavyhanded changes to support hunters without incentivizing their prey ends up killing content. But make no mistake, these changes would NOT be just to fight bots and they are not the only possible changes.

    To add to this, while some of these are EVE players botting to cheat--this is how Frat has amassed such a huge super fleet overnight--many are also professional botters who play EVE because it is so easy to bot. You don't have to make it impossible, but currently, infinite anoms, infinite intel, warp core stabs, utterly minimal APM, and an open economy to sell isk in makes EVE VERY attractive. Limiting these just to bring it in line with other MMOs would help a lot.

    submitted by /u/Arde-
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    Im back o7

    Posted: 30 Aug 2020 08:51 PM PDT

    Three years ago, amid a failing relationship, I said goodby to a game i love. Money was a massive issue and what little i could spare for a sub was plagued with mental anguish. Three years and a whole lot of tears, trials and tribulations later, I logged into eve to give a friend all of my isk, everything i had. but he told me to hold that though..and feel it out for a night.

    That was exactly 30 days ago, and i have to say not only did i not give him all of my isk, i joined the corp he did, and I've been having some of the most fun i've had in the game to date.

    As icing on the cake, here is my first-eve video in three years. I hope you all enjoy, and its good to be back

    https://www.youtube.com/watch?v=pH4o5myyIus&feature=youtu.be

    submitted by /u/Chapmonious_Hunter
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    Bots are still the bad guys

    Posted: 30 Aug 2020 02:14 PM PDT

    1000 Titans? Pfft.

    Posted: 30 Aug 2020 03:43 PM PDT

    Edencum Sock ������

    Posted: 30 Aug 2020 11:51 AM PDT

    What if EVE Online had Proximity Voice Chat

    Posted: 30 Aug 2020 09:40 AM PDT

    MONDAY TRASH TALK THREAD FOR THE THIRTY-FIRST OF AUGUST TWENTY-TWENTY

    Posted: 31 Aug 2020 01:39 AM PDT

    OR I GUESS IT'S GOTTA BE MONDAY "TRASH SOMEONE'S REPUTATION WITH THEIR POSTING HISTORY" THREAD LIKE GODDAMN GUYS WE GET IT EVERYONE SUCKS

    PRESS CAPS LOCK

    ASSIGN YOURSELF A FLAIR

    AND I GUESS KEEP DOING WHAT YOU'VE BEEN DOING FUCK IDC

    DON'T GET YOURSELVES BANNED

    submitted by /u/PlanetaryGenocide
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    World War Bot

    Posted: 30 Aug 2020 11:07 AM PDT

    [BNN] Brave News Bulletin - August 30, 2020

    Posted: 30 Aug 2020 07:16 PM PDT

    [Solo PVP Vid] R.I.P. Nightmare

    Posted: 31 Aug 2020 02:59 AM PDT

    Niarja & Trigs

    Posted: 30 Aug 2020 06:45 PM PDT

    So I just came back from a very long hiatus. I was shocked to find the system had fallen. I've racked my brain over this. What could be gained by CCP by doing this? I would have thought the ganking was creating more content and driving the economy from lost ships and assets. I've read its permanent, is that right? I know Goons loved it because of the war. I just can't figure out any other reason why CCP decided to do this. Pardon my ignorance, but I dont have anyone else to discuss eve matters with. I rely on youtube, podcasts, and INN type news.

    submitted by /u/KoldRayne
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    Introducing the Freeholders

    Posted: 30 Aug 2020 04:26 PM PDT

    tl:dr at bottom for uncool nerds who hate lore

    Junkers, Hooligans, and Privateers: The Freeholders of Perrigen Falls

    Malcontented with the failures of their empires to contain the threats of Triglavians, Drifters, and more typical pests such as pirates, many enterprising and ambitious young spacefarers and capsuleers have begun to throw their lot in with the Freeholders. The Freeholders were born out of an expedition funded by a consortium of Caldari mega-corporations, who enlisted a number of ex-military personnel and a number of experienced Thukker tribe explorers to investigate the potential riches of the area known as the Drone Regions to many, a space avoided even by many pirates. It was this fact, perhaps, that had driven them to fund the expedition, sick and tired of having convoys and mining operations jumped by the Guristas, who would then run off with their hard earned production.

    The expedition found asteroid and ice belts that were left mostly undisturbed by the rogue drones, who seemed to prefer converting the remains of human constructions to their own devices, rather than process from raw materials. Thukker expertise proved essential to survival, as with no reasonable supply lines to empire space, the expedition often found themselves cannibalizing the rogue drones they encountered as often as the rogue drones were cannibalizing them.

    Slowly, but surely, several stations were established within the Perrigen Falls region, providing anchor points for the expedition. However, a realization soon came upon the individuals who now lived out in some of the furthest edges of known space. The corporations were taking a share of all the proceeds for what they did send back to the empires, and many of them had grown to love the absolute freedom they enjoyed amongst the stars, for there were no corrupt executives, no mercenary bullies, no constant threats of invasion and destruction.

    Many meetings and gatherings later, combined with a great deal of shouting, resulted in a consensus amongst most of the lower tier captains and capsuleers within the expedition's ranks. They would cut contact with the corporations that were their line to the empires.

    This was not a bloodless choice. There was significant infighting, and the mercenaries that had come from the Mordu's Legion under Ex-commodore Laius Grenenn attempted to put down what they termed an insolent revolt. However, they were unsuccessful, and it was the survivors of this group that informed the corporations of the results of this some weeks later, when they trickled back into the Forge.

    While times were difficult at first, the numbers of Freeholders have grown steadily as life in the empires becomes more unpleasant. Law and order are vague concepts out in Perrigen, however. There are many competing factions within the Freeholders, and while they will largely abide by some rules such as avoiding attacking stations (in large part to avoid giving the rogue drones any ideas), on any given day there may be a number of 'incidents' that are solved through violence rather than a court of law. Nonetheless, for a capsuleer seeking fortune, the Freeholder stations hold great potential to anyone willing to brave the dangers of the space.

     

    Freeholder Design Philosophy

    The Caldari ships that the expedition were initially provided with served as the basis for the Freeholders, but the challenges of the drone regions quickly resulted in new technical requirements. As advanced shield generation hardware failed with little option for resupply, the freeholders found themselves bolting on armor plating salvaged from rogue drones, and becoming increasingly adept at it. Why wait around to import new shield capacitor banks and all the necessary sensor and technical equipment when you can simply rip off the armor plate with holes and weld on a new one?

    Limited resupply also forced necessity in another field- weaponry. There was little time to be picky about which gunnery you thought was best to deal with the rogue drones- whatever is around, worked. Some blasters and railguns continued to make their way in from Caldari corporations (and later smugglers), but if projectile turrets acquired via connections of the Thukker navigators and pilots came in, those worked too. Some freeholder ships have been described as a deadly fireworks display, with weapons firing everything but the kitchen sink at opponents.

    Rogue drones are a dangerous opponent indeed, and swarms of tiny malicious robots eating away at the hull of your ship was one of the primary concerns of a freeholder. They came up with a solution to this problem- Minmatar pilots on the expedition drew from the knowledge of target painting that had been developed within the Minmatar Empire to help artillery track fast-moving targets. They overloaded the target painting modules as much as they possibly could, resulting in modules that made tracking even the most nimble rogue drones a cakewalk, albeit at the expense of effectiveness at range and the occasional on-board power short.

     

    Ships:

     

    Freeholder Frigate:

    4 High Power Slots, 4 Turret Hardpoints

    3 Medium Power Slots

    4 Low Power Slots

    0 m3 Drone Bandwidth, 0 m3 Drone Bay

    Caldari Frigate Bonuses (per skill level):

    10% Bonus to Small Hybrid Turret damage

    7.5% Bonus to Small Hybrid Turret tracking

    Minmatar Frigate Bonuses (per skill level):

    10% Bonus to Small Projectile Turret damage

    7.5% Bonus to Small Projectile Turret tracking

    Role Bonus:

    100% bonus to target painter effectiveness, 60% reduction in optimal range

    75% reduction to mass penalty from Armor Plates.

    75% reduction to velocity penalty from Armor Rigs.

     

    Freeholder Cruiser:

    6 High Power Slots, 5 Turret Hardpoints

    4 Medium Power Slots

    6 Low Power Slots

    15 m3 Drone Bandwidth, 30 m3 Drone Bay

    Caldari Cruiser Bonuses (per skill level):

    10% Bonus to Medium Hybrid Turret damage

    7.5% Bonus to Medium Hybrid Turret tracking

    Minmatar Cruiser Bonuses (per skill level):

    10% Bonus to Medium Projectile Turret damage

    7.5% Bonus to Medium Projectile Turret tracking

    Role Bonus:

    100% bonus to target painter effectiveness, 60% reduction in optimal range

    75% reduction to mass penalty from Armor Plates.

    75% reduction to velocity penalty from Armor Rigs.

     

    Freeholder Battleship:

    8 High Power Slots, 7 Turret Hardpoints

    5 Medium Power Slots

    7 Low Power Slots

    50 m3 Drone Bandwidth, 75 m3 Drone Bay

    Caldari Battleship Bonuses (per skill level):

    10% Bonus to Large Hybrid Turret damage

    7.5% Bonus to Large Hybrid Turret tracking

    Minmatar Battleship Bonuses (per skill level):

    10% Bonus to Large Projectile Turret damage

    7.5% Bonus to Large Projectile Turret tracking

    Role Bonus:

    100% bonus to target painter effectiveness, 60% reduction in optimal range

    75% reduction to mass penalty from Armor Plates.

    75% reduction to velocity penalty from Armor Rigs.

     

    TL:DR- A made-up design for the missing Caldari-Minmatar Pirate faction, which also fixes the inbalance between shield/armor pirate factions as well as the weapon systems imbalances. Of course, they need somewhere to live, so where better than Perrigen Falls, which has the best vertical reach across the Dronelands?

    submitted by /u/SerQwaez
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    I'm making a thesis about the CSM and I want to hear your thoughts!

    Posted: 30 Aug 2020 02:15 PM PDT

    NOTE: TL;DR at the end of the post.

    Hello nerds!

    ---- Some Context ----

    I've been playing EVE-O seriously for over 4 years now, I had tried it previously a couple of times but like probably a lot of people in here, it didnt stick due to confussing UI and lack of newbie guidance.
    Despise that, I kept watching videos and reading news as the concept of the game itself fascinated me: player driven conflicts, economy, coalitions, backstabbing, salt, big battles, (more) salt... EVE was unique in its own way, enough to keep me interested although I wasnt playing it.

    4 Years ago, after reading Empires of EVE and stumbling upon some news about WWB I, I decided to give it another go and never stopped since, that was the same year I switched from a Computering Science degree to a Game Design degree.

    The more I played and learned about game design, the more I became fascinated with the complexity of the mechanics in EVE and how hard must be trying to balance every aspect of the game so even most of the playstyles remain viable whilist keeping a steady flux of changes in order to keep the game interesting. That was when I started looking into the CSM, an elected representative player council whose primary goals were help CCP shape the game and act as a bridge between the players concerns and the company.

    The concept on paper sounds great, but what do the players think about it? How does it work? And most importantly, does it work?

    It doesnt take a thorough research to see that players are very vocal about the CSM, wether they like it or hate it there seem to be plenty of valid points on each side, and thats where the "truth" becomes a little blurry.

    I decided that I wanted to try to shed some light into the matter. As I'm approaching the end of my studies and I have to write a closing thesis, this seemed a perfect opportunity to work on it.

    ---- My Goals ----

    Once established that I wanted to work on this subject, I set a list of goals that I want to cover:

    • How does the CSM work?

    As stated several times already by the community, there's not much information about how the CSM works and what do they do other than the Summit Meeting Minutes and the CSM webpage.

    On this behalf, it seemed to me like not enough information was beeing shared about the CSM for the players to feel like it was something real and useful for the game.

    • Do players like it?

    It may seem out of place but, ultimately, a videogame is a product, and the players are its consumers. Finding out if the general playerbase is happy with a feature its important by itself, regardless of that feature beeing good or bad for the game.

    • How legitimate are the usual complaints of the playerbase about the CSM?

    "Is the voting system fair?" "Does the CSM act thinking about the health of the game or only their own organizations?" "Is the CSM just a PR stunt? "
    If theres some talk about the CSM there will be people arguing about this stuff, so I wanted to research and ask about this as much as I could to try to give an educated answer to this questions by myself.

    • How different it is compared to other player councils?

    There's other online games with player councils similar to the CSM, I want to research how do they work and what pros/cons could I find comparing those to the CSM.

    • What does the CSM provide compared to other traditional ways of gathering player feedback or how can it complement them?

    Perhaps the most important question, analyzing what does this exact approach can provide in terms of feedback, suggestions and ideas that would make maintaining an organism like this over the years worth it.

    • Could something like the CSM be integrated in other videogame genres?

    Not a simple question to answer, as EVE's council is very unique in its approach, I wanted to experiment trying to find a model that could work outside MMOs.

    ---- What did I do? ----

    With this list in mind and after researching, I started contacting some eve personas, CSM and ex-CSM members with a list of questions to try to give an answer to some of the points stated above, at the same time I contacted CCP with the same goal (thanks u/CCP_Dopamine for your help).

    Kindly enough a number of them answered my polls (thank you too guys), and even one of the topics I wanted to adress have found some short of response in this excellent post (https://www.reddit.com/r/Eve/comments/ht08ke/csm_15_monthinreview/) by Brisc Rubal explaining some of the CSM agenda and giving us, the players, a perspective of how much work they put into this game and what are they working on.

    ---- The Poll ----

    Now that I've put in perspective some of my work, I need your help with a short poll to find out what you guys think about the CSM. The poll itself its very short by design, so as not to driven away people with a cascade of endless questions, but theres some blanks where you can write your opinion in any topic you may want to adress, I would love to hear all of your opinions and experiences on the subject so please share as much as you want.

    https://forms.gle/sNvFHRUaa2TPzhvaA

    ------------------------

    TL;DR

    I have been writing a thesis about player councils and the CSM for my Game Design degree and I want to know your thoughts on the topic, which is very important as ultimately you guys, the users, are the final goal when designing for a videogame.

    For that I reason, would love you to take a short google form, which you can do while waiting for the next stratop to form, the next target to go through the gate or the next site to pop up.

    https://forms.gle/sNvFHRUaa2TPzhvaA

    ------------------------

    Thanks everyone and fly safe o7.

    submitted by /u/Dkmn22
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    Any way to get honorable fights in FW?

    Posted: 30 Aug 2020 08:55 PM PDT

    Even when I'm in a novice in a T1 frigate, often a fleet will warp into me with some bullshit pimped pirate frigates... I'm tired of it and just want to fight competitively for once. Is there anywhere or anyone you can recommend who will fight a T1 frigate honorably and not drop whole fucking fleets on me?

    Before you say "fight pirate frigate with pirate frigate!" I have done so to counter this, numerous times. But I'll still get blobbed 90% of the time and lose my expensive frigate.

    submitted by /u/Regular_Nerd
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    Guide to assisting Triglavians in breaking up the empires.

    Posted: 30 Aug 2020 06:52 PM PDT

    After the better part of two decades of boring stagnation, you've decided it's time to shake things up a bit in New Eden, and to do so by setting a few systems on fire. Welcome aboard!

    Though this is the war that anyone can join, you likely have some questions.

    First up, what will happen to your standings? Mostly, nothing. Edencom npc fleets will shoot at you if given the opportunity. Most of their fleets consist of about ten ships which you generally cannot fight on your own. They will scram and ewar, and tend to roam around from planet, to belt, to gates, stations and upwell structures. No big deal really, if you're paying attention.

    How do you get involved? You can find the active systems right in the activity finder. wow. There are many corps which participate, possibly even your own. You can also join the channel, The Triglavian Community for public fleets, comms and guidance. They are active around the clock, though most prominently in EU TZ.

    Be aware that these events are more like marathons than sprints. There are no decisive moves of leadership.. even Jita didn't burn in a day.

    Don't I need high skillpoints to participate in invasion content? Not really. There's quite a few different things going on. Bling ships are handy for the main sites, which are basically anoms where npc fleets appear, but not essential. Same for roaming fleets. Ships do need to be tanked well, and you need to be prepared to warp out if reps aren't landing, but mostly it's not an issue. Remote rep armor tanks are popular, as that coincides with the popular Triglavian ships. There are other tasks which need doing that are also important that only involve fleets indirectly.

    Roaming fleets need probers and scouts to stay active. Edencom fleets show up on scanners as "responding entities," and the usual combat probing practices apply. They can also be seen on dscan, and tend to occur in predictable places. This also includes citadels which are not broadcasting. If you have friendly positive standing with Edencom, you can just hang out among them until the roaming FCs turn your way. Nobody will mind if you salvage a few wrecks while waiting. Stay alert though.

    How do I pay for my ammo or occasional losses? Participating in sites, whether by shooting Edencom, or by repping allied Triglavians will net you regular ticks. Nothing amazing, but it is steady. Abandoned wrecks are also plentiful.

    A tactic which has emerged during the concord-mediated phases is to use remote rep ships to assist friendly NPCs and slow down opposing fleets. You will even get payment ticks for doing this. Be aware that this is extremely annoying to them, and will usually inspire wardecs or suicidal engagement options. Good times.

    If you like, you can also participate in the suicidal engagement options. There are a couple of organizations involved in this, and they have their own preferences in target selection. Just be sure that you follow all of CCP admonitions if partaking. Most of the "ologi" fleets are full of very weakly tanked ships. If participating in oppositional logistics, you may wish to utilize ancillary remote reps rather than cap mods for that small margin of security.

    What motivates those who assist Edencom? Presumably they really want the system bonuses for mining bottom tier veldspar. Nobody really knows. They are numerous, but many of them skedaddle during concord-free phases of the conflict. However, even simple draws result in victory for the forces of boring, so you are important. Bring friends if you have them. If not, make new ones. This is one of the few forms of content in EVE that get more enjoyable, rather than less, as numbers climb, so hats off to CCP for finally letting all the players decide something important.

    submitted by /u/lowrads
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    Episode 10 of Primary Target, an Eve Online Podcast.

    Posted: 30 Aug 2020 02:08 PM PDT

    A chat with Koffee Break about the current state of highsec trade routes, the nullsec war, and the most recent proving ground fuckery.

    Youtube

    Spotify

    RadioPublic

    Google podcasts

    Anchor

    Thanks for listening!

    Discord

    submitted by /u/Wh0TheFuck
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    Niarja is really screwing with me

    Posted: 30 Aug 2020 09:07 AM PDT

    Living south sucks now to sell my stuff. I've started to try sell locally but man you better not want your ISK in a hurry. I even looked at courier contracts for the first time in a decade. How are you guys hauling your stuff? From what I've seen, not even an insta-aligning Sunesis can get through Niarja

    submitted by /u/Kingindan0rf
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    New Anomaly Suggestion: Agent Liason

    Posted: 30 Aug 2020 01:55 PM PDT

    An Agent Liason would be a randomly spawning mobile base that appears as a visible anomaly. Inside the base would be 2-3 random agents of various levels, with accompanying agent missions.

    This lets Agent missions be an activity in nullsec (or hell, in J-space). It could also allow higher level or unique missions specific to the <0.0 locations in EVE.

    submitted by /u/WippitGuud
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    So I'm new and am hearing stuff about bots in the subreddit

    Posted: 31 Aug 2020 12:03 AM PDT

    Something about a Corp run by bots or something. what is it?

    submitted by /u/Gordo_51
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    Login servers dead?

    Posted: 30 Aug 2020 02:18 AM PDT

    I keep getting error messages about needing to re-add accounts when i try to log in but then when i try to do that it just throws "an error has occured" at me

    halp :|

    submitted by /u/JoshuaFoiritain
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    Trig Question

    Posted: 30 Aug 2020 01:26 PM PDT

    Is there anyway to tell which trig systems to avoid? I just went through one that I though was safe and there were a ton of trigs on the gate that immediately podded me. Any information would be nice and i cant find any resources about it that clears that part up.

    submitted by /u/Overcyr
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    Can we talk about the haiku bot

    Posted: 30 Aug 2020 01:23 PM PDT

    And just acknowledge the absolute tear this madlad has been on in r/eve lately

    submitted by /u/DiabloGamekeeper
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