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    Eve Online Large scale 3-D slugfest

    Eve Online Large scale 3-D slugfest


    Large scale 3-D slugfest

    Posted: 17 May 2021 11:14 PM PDT

    Monday night late EU to UZST saw the largest brawl so far in 3-D.

    Note that at time of posting, the BR.evetools website is down, and I'm a bit tired to fix it tonight.

    The fight started in late EU/early USTZ, with large flashform of 2 HAC fleets (cerberus and Muninn), Jackdaws, and a very large harpy fleet by papi breaking through the gatecamp on the E-V gate and set up entosis on the Ihub. The Imperium counterformed Sacrileges, Drakes, tornados, and Jackdaws, and carriers/supers. The initial confrontation on the Ihub saw the Imperium Drake Fleet warping in alone to delay the papi fleet while carriers and sacrileges got into position. Imperium carriers landed on the Ihub fort and began boating fighters over to the Ihub, while the sac fleet warped in to reinforce the drakes. This time, the carrier fighters were slowed down by the PAPI harpy fleet scramming fighters, causing the fighters to be delayed and leaving the subcap fleets without support. Sacrileges without range control fared poorly against more shield hacs, and took a heavy beating. A second wave of Imperium reinforcements arrived in the form of a cerberus fleet under mike flood, and the supercarrier fleet cynoing onto the fort as well. During the jammer cycle, Papi took the opportunity to bring in two minokawas to repair the entosis drakes. However, these faxes were quickly killed by the swarm of fighters. With the addition of supercarrier fighters and additional Imperium Reships, the entosis drakes were killed in entosis overtime, and the Papi fleets disengaged from the Ihub grid, taking heavy losses in the process.

    Total BR on the Ihub. The Papi fleet's early success against the Sacrilege fleet and killing fighters was able to outweigh the losses they took on extraction and the two minokawas.

    However, the night was not over. A Papi Azbel was scheduled to come out within an hour of the Vulnerability closing, and the Papi fleets remained in system to cover the Azbel anchoring timer. This time, to counter the Imperium utilizing carriers on the Azbel, Papi formed capitals and put up a dense screen of drag bubbles around the astrahus to prevent carriers from warping to the astra. Rather than risk having the carriers caught or split, Imperium forces decided to commit subcaps to the Azbel and eat the feed in order to deny Papi a tether spot in system.

    What followed was a two and a half hour brawl on the Azbel, with Imperium brining in two phoenixes to pause the Azbel while subcaps fought. With a large advantage in brawling shield HAC count, the Papi fleets were able to trade considerably better at the start of the fight.. The sacrilege fleet took the brunt of the fire, being swarmed by harpy tackle and picked off piecemeal. "Respite" came in the form of a Nyx who decided to warp to the heavily bubbled astrahus, instantly drawing the attention of all Papi hac fleets. This temporarily left Hedliner's Harpy fleet alone with the Imperium drake/hac fleets, forcing them to disengage but also allowing them to whore on the Nyx. Under fire from 3 hac fleets, the Nyx bought abought 20% of the Azbel hull. The Imperium subcaps, reinforced by a small eagle fleet, decided to warp over to the nyx to give the phoenix more time to kill the Azbel. The second brawl ensued, which resulted in the new eagle fleet being held down by Harpies and wiped out. During this time, a TEST rorqual jumped into 3-D from E-V and was killed by the Tornado fleet..

    With the Nyx dead, Imperium fleets regrouped on the Azbel next to their capitals to finish the Azbel. Papi fleets warped in to prevent Imperium extraction. Unable to break the active phoenixes, the Papi hac fleets focused on subcaps. The Sacrilege fleet was again held down by harpies and suffered heavy losses. Unable to extract the phoenixes and Sac fleet apostles, the Imperium Cerberus, Drake, and Jackdaw fleets withdrew to the Keepstar, ending the fight.

    Total BR on the Azbel

    The papi fleets took more care exiting the system this time after having eaten bombing runs over the weekend. The large number of Jackdaws was able to defender most of the bombs.

    Total BR for the night

    Imperium was able to defend the Ihub and kill the onlining Azbel, but at a large cost in subcaps and the blood sacrifice of a thick super pilot. Despite similar numbers involved over the course of the night, Papi was able to trade significantly better due to larger starting numbers and a larger portion of their fleet being Shield Hacs. Imperium forces tricking in in smaller fleets were not as combat effective in comparison. The harpy fleet was able to isolate fleets pretty effectively and allow it to be focused down.

    submitted by /u/angry-mustache
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    My customers are always happy

    Posted: 17 May 2021 10:35 AM PDT

    Ccp fuck off with your 30 day skins

    Posted: 17 May 2021 11:17 AM PDT

    Useless reward

    submitted by /u/stateofthings312
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    Video of pApI attacking 1dq constellation

    Posted: 17 May 2021 04:39 PM PDT

    Azbel #8 done and dusted. Thanks for actually showing up this time papi :)

    Posted: 17 May 2021 10:55 PM PDT

    Delta Sqad is Having Sax Right Now

    Posted: 17 May 2021 08:37 PM PDT

    Pearl Abyss's Endgame of the CCP buyout

    Posted: 17 May 2021 08:27 AM PDT

    Nullseccers Be Like

    Posted: 17 May 2021 01:53 PM PDT

    10 fleet comps over 5+ hours in 3-D

    Posted: 17 May 2021 09:56 PM PDT

    https://br.evetools.org/br/60a33b3b15a930001a85689a or https://fleetcom.space/battlereport/z2qs75PGHGc7crobp if evetools is down.

    PAPI poked the nest to follow up on some timers and make more. PAPI fighting outnumbered under cyno jammer without cap support against Goonswarm caps and subcap fleets.

    Started on the Ihub, covering and killing Entosis. Lots of skynet carriers and Harpies killed so many fighters they were running out of ammo, that fit will need a tweak. https://twitter.com/progodlegend/status/1394517942759530504

    Moved to an anchoring citadel. Some good bubble blocking prevented another round of skynet carrier. One bubble after a while grabbed a Nyx warping in. https://zkillboard.com/kill/92876128/

    PAPI lost the anchoring citadel and traded it for fun fights, fleet annihilation, and cap kills. Lots of FC head shots tonight.

    Some of the comps: Sacrilege, Jackdaws, Muninns, Eagles, Cerbs, Carriers/Super Carriers, Harpies, Drakes, Bombers, a few dreads.

    submitted by /u/namahanna
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    Mobile obervatories are the nail in the coffin of a niche playstyle CCP has been killing for years.

    Posted: 17 May 2021 01:45 PM PDT

    And no, I'm not talking about cloaky camping - which (unlike this) is dumb gameplay that is boring and is in need of change. Unfortunately CCP's change (like all of them it seems) has huge collatoral damage for niche playstyles.

    The playstyle in question is Hyper/Nano super dropping in hostile territory. If you have never seen someone do it, here you go.

    TL;DR the premise of it is that you use cloaky supercarriers behind enemy lines to quickly dunk ratting capitals and rorquals.

    I think everyone can agree that this isn't an unhealthy playstyle that is killing eve, yet for some reason CCP seem insistant on making it impossible.

    Lets take a look at the mobile observatories.

    - Up to 10 can be anchored per system
    - Each of them has a 40% chance of decloaking you every 10 minutes
    - They cost 40m each.
    - You have 15 minute invulerability to the pulse upon activating a cloak.

    In the context of a nano super drop then, before the patch what you would do is kill your target, warp to a safe and cloak to wait out your fatigue and then jump to an exit cyno. This change effectively kills that.

    Only being able to stay in system for 15 minutes after cloaking up before guaranteeing you die cripples the ability to use supers more than 1 jump away from a friendly structure, as midpointing is far too risky considering the jump red timer will quickly rise far above the 15 mins you can ever stay in one system. Any decent sized group will track and kill you from the cyno map with no feasible way of escaping once they arrive - they can simply chase you around the region anchoring more and more throwaway structures.

    The fact that almost every group that has ratting/krabbing capitals will easily be able to afford 10 of these per system they are active in basically means that is it impossible to use nano supers against any group even worth using them against, and it removes one of the more interesting and high skill cap options that small groups had left to fight against blobs.

    As for how I would change the observatories to solve this problem - I wouldn't. The entire premise of the change is deeply flawed and CCP need to take a step back and look for a new approach rather than iterating on it.

    submitted by /u/CenedictBumberlatch
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    Future of asymmetric warfare

    Posted: 17 May 2021 09:11 PM PDT

    I know there's a lot of whining because of recent change proposals, but I feel like its a good time to post this.

    In this post I'd like to discuss the current state and future of asymmetric warfare, playstyle which a lot of smaller groups use to wage war against much larger entities.

    As of writing, smaller groups stand absolutely no chance fighting outnumbered. Patches like Surgical Strike killed playstyles that were already on deathbed. Groups like Inner Hell that used strong and expensive comps to punch way above their weight died out.Other smaller entities used niche and sometimes broken tactics to counteract the numbers advantage huge blocs have, be it cloaky camping, nano roams or droping hyper supers on ratters. Now even those groups are under threat of death.

    With recent changes, options for asymmetric warfare have been eroded even further. Cloaky camping was a broken and boring gameplay, but it was one of the ways to keep the ''prey'' in check and help small number of players gain advantage. CCP Ratati has been talking about expanding player-built gate network to include empire territory. Power Projection is already a big incentive for defenders. They dont need to worry about geography with Jump Bridges, which can be used to quickly and easily move thousands of players around. Attackers do not have such an advantage and have to worry about geography. This in turn allowed massive entities hold huge swathes of space that they hold as buffer and prevent small unaligned groups from settling.

    I'd like to ask CCP and the general playerbase where they see the future of asymmetric warfare and what should the role of small groups be in the ecosystem. What should I be able to do if I do not want to join a bloc but still want to play in k-space?

    submitted by /u/JustThatLuke
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    Mobile Observatories

    Posted: 17 May 2021 09:26 PM PDT

    Meme Monday - What song comes to mind?

    Posted: 17 May 2021 03:32 PM PDT

    45 mins wasted and there was a red camping the system

    Posted: 17 May 2021 10:41 AM PDT

    Itachi leading his flock of Jackdaws to victory

    Posted: 17 May 2021 10:13 PM PDT

    a simple change CCP can make to balance cloak observatories

    Posted: 17 May 2021 02:59 PM PDT

    remove cloaked players from local.

    thanks for coming to my ted talk.

    submitted by /u/jamiew0w
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    [SISI] Interdiction Nullifier is now a high-slot module, and has been removed from T1 Frigates.

    Posted: 17 May 2021 04:36 AM PDT

    ::shocked pikachu::

    Posted: 17 May 2021 11:01 AM PDT

    Mobile Observatories on Sisi

    Posted: 17 May 2021 10:08 AM PDT

    How do the Mobile Observatory's work?

    Posted: 17 May 2021 01:10 PM PDT

    Tested these for about an hour and 30 minutes on SISI. Here is all the relevent information you need to know about them.

    Cost is currently about 38-40mil of PI to build with ME:0 and no bonuses, with a rigged structure and researched BPO cost will be approximately 34m.. They cannot be be rescooped after they are deployed, just like cynosural generators/inhibs, so you are always paying 34m per one.

    They have 30k EHP total, 5k shield, 5k armor, 20k structure with no resistances. So they are fairly weak and a solo stealth bomber/T3C should be able to kill one in under a minute. They take 100m3 so easy to carry, require anchoring III, which prevents alphas from using them, but it's a reletively short skill train only taking a few hours on a fresh character.

    Observatories show up on your overview and in system just like cynos, they can also be warped to anywhere in system too just like cynos, so you don't need to rely on dscan or probes to find them. You should always know that someone is dropping one if you're paying attention.

    They take 10 minutes to online, once online, they emit a pulse every 10 minutes that has a 40% chance to decloak ships which do not have a 'cloak defense buff'. More on that later. The Pulse goes off when they first online, then every 10 minutes.. This chance is independent for every cloaked ship. Observatorys last 1h40m total, (9 total 40% chance pulses over that duration).

    You can anchor multiple observatorys in system, there is a limit of 10, if you want to improve the chance of decloaking people faster you can stack them up, although this is obviously costly.

    When you use any cloak, you get a 15 minute long buff which prevents you from being decloaked by observatories. Everytime you cloak this bonus is refreshed or re-applied.

    You can currently anchor them almost anywhere without restrictions, including inside deadspace sites, inside the ESS, and ontop of keepstars. This seems placeholder/broken and they should probably have similar restrictions to the cyno and not be placeable inside the ess/deadspace, and should probably also have a minimum anchorable distance from a citadel. Edit: CCP Rise has said they will add this.

    You cannot anchor them in highsec. You can anchor them in wormhole space currently, but CCP Rise has stated that they will not be allowed in wormhole space.

    15 minute timer might be too aggressive/short and make it hard to move supers and capitals, especially extracting them after a drop. Since you can get a longer red timer than that based on how much fatigue you have.

    submitted by /u/suitonia
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    CCP, This is getting out of hand...

    Posted: 17 May 2021 03:38 PM PDT

    Wave after Waver..

    Posted: 17 May 2021 01:28 PM PDT

    Brisc Rubal for CSM 16 Campaign Teaser - You wanted a hot tub stream...be careful what you wish for...

    Posted: 17 May 2021 11:57 AM PDT

    French man gets cheesed

    Posted: 17 May 2021 02:18 PM PDT

    Really, CCP? Expert system ads in the ship requirements window? What the hell.

    Posted: 17 May 2021 08:38 AM PDT

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