Eve Online Papi you're a Firework !! |
- Papi you're a Firework !!
- Imagine if...
- Bombing hat trick in 3-D
- BORN TO BOMB / WORLD IS A FUCK / KILL EM ALL 3-DMQT
- "Have fun defending that one, PAPI." - Pando
- The Day Papi Lost the War
- 3-DMQT Bombing Run Frame-By-Frame Screenshots
- What the Nullification and WCS Updates Should Be
- How well can you spin the narrative?
- Please Always Petition It
- Pando's "Hail Mary"
- AAR: papi manages to reinforce pos in 3-D, dries HAC and rig supply in Jita.
- Hoboleaks, new mining blitz expert system, and login mining boosters
- Kel Drosto: "Test is first, then the rest of Legacy is next"
- When you're elite fc gets drunk
- Its amazing how one person with a tool they made produces better skins than CCP.
- Vexor Scraps
- Mining Flotilla
- xtrasquishy said PaPi cant win the war
- Clicking a button is not active gameplay
- 3-DMQT Bombing Run VOD
- CCPLS -- WCS and Interdiction Nullification
- [EVE] My Cerb Dream 3
- je suis nulli, ccpls
Posted: 14 May 2021 07:27 PM PDT |
Posted: 14 May 2021 07:25 PM PDT |
Posted: 14 May 2021 07:52 PM PDT After a poor showing in in AU/CNTZ and EUTZ, PAPI formed with a vengeance in USTZ, forming 2 muninn fleets, an eagle fleet, and a Cerberus fleet (If anyone can fill in FC names that would be helpful). Supporting the 4 hac fleets were two large Jackdaw fleets (PL+Panfam, Voltron) and a Harpy fleet (Hedliner). The Imperium counterformed Eagles under Kretin Valefor/Klexos, Muninns under Marine Rosger, a large carrier fleet, and a medium sized Abaddon fleet. The Papi fleets took the Jump Bridge into E-V, cleared the bubbles on the E-V gate, and split in syste. Some went to reinforce the Ansiblex+Cynojammer, while another fleet set up entosis drakes on the Ihub. The Imperium Hac Fleets were second into system, and after a short brawl, the Papi fleet on the Keepstar grid disengaged and regrouped on the Ihub grid. The Imperium subcap fleets then warped to the Ihub fortizar. The Imperium Eagle fleet warped below the Ihub, presumably to snipe the hacking drakes, and was quickly engaged by the Papi HAC fleets. The Init Abaddon fleet warped in soon after. The Imperium subcaps were quickly swarmed by tackle, part of the eagle fleet was able to disengage, while the majority of the Init Abaddon fleet was fixed in place and was wiped out.. Papi took minimal losses and regrouped on the Ihub, while The Imperium subcaps were badly mauled and perched up on the Fortizar to await reinforcements. While the Papi fleets were mopping up the Init Abaddon fleet, Imperium cycled jammers and brought in the carrier fleet on the Ihub grid fortizar. The carriers began dropping fighters and boating them over to the Ihub, while the Imperium Eagle and Muninn fleets received reinforcements from 1DQ. Init would reship into bombers, this becomes relevant later. With the arrival of the fighters, the Imperium hac fleets warped back to the Ihub to reengage. Upon landing, Imperium hac fleets began pulling away from the Ihub closer to fighter cover with the Papi Hacs in hot pursuit. The slower eagle fleet took the brunt of the fire, while continuously receiving reinforcements from 1DQ. The imperium hac fleets were still trading poorly, but the difference was being made up by the swarm of carrier fighters. Eventually, the PAPI hac fleets were pulled away from the Ihub, and Imperium Muninns/Fighters were able to kill the unprotected hacking drakes. While the Papi Hac fleets were still trading well, the mass of fighters began to take it's toll, and the papi hac fleets moved to disengage back through E-V. In an uncanny echo of what happened in AU/CNTZ, the assembled papi fleets were bombed on the E-V gate by Init and Imperium bombers under Pando and Alice Homoloes. The bombers came in from above and below to avoid the layer of Papi drag bubbles, and most of the papi fleet was wiped out, losing some 380 hacs + support ships. The Imperium hac fleets followed onto the gate grid and picked off stragglers + people booshed off the gate. During the two hours fight, a number of smaller skirmishes happened throughout the 1DQ constellation, no Ihubs were successfully hacked. vote angry mustache for CSM16 [link] [comments] |
BORN TO BOMB / WORLD IS A FUCK / KILL EM ALL 3-DMQT Posted: 14 May 2021 09:13 PM PDT |
"Have fun defending that one, PAPI." - Pando Posted: 14 May 2021 08:07 PM PDT |
Posted: 14 May 2021 07:02 PM PDT |
3-DMQT Bombing Run Frame-By-Frame Screenshots Posted: 14 May 2021 07:19 PM PDT |
What the Nullification and WCS Updates Should Be Posted: 14 May 2021 09:10 AM PDT I am absolutely furious about the new changes. I don't want to spend 2000 words explaining why, so I'll just tell you all that the Malediction is my favourite ship, and you can probably fill in the blanks. Here are my suggested changes for the upcoming patch, that would not completely kill off my favourite nanogang ship role. Nullification changes:
Warp core stabs:
Okay, so what do these suggested changes do:
Any questions? Any criticism? Because for me these changes are better than CCP's suggested in every single way, whereas I'm currently most likely going to unsub if the real patch hits TQ in its current state. [link] [comments] |
How well can you spin the narrative? Posted: 14 May 2021 07:29 PM PDT |
Posted: 14 May 2021 07:32 PM PDT Workaround for getting bombed on a gate: Don't put hundreds of HACs around a gate. FFS Vily stop being a bitch about getting bombed. PAPI wants to fight. Tell everyone to reship and get back to it. [link] [comments] |
Posted: 14 May 2021 08:16 PM PDT |
AAR: papi manages to reinforce pos in 3-D, dries HAC and rig supply in Jita. Posted: 14 May 2021 07:20 AM PDT ARR: In a desperate attempt papi makes some Benny Hill run around 1DQ constellation trying to find exit out but noticing that there is no way out they decide to run by 3-D again. Due to bad FC misswarp instead of gate enemy fleets lands on a fortizar with capitals , gets it self bubbled and try to run in panic. After heavy loses remains warp to gate ... but Init is waiting there for them. In bombers, never be on opposite side if Init is in bombers TIDI spikes, wrecks show up, pods show up, pods are gone, wrecks are gone and 3-D local becomes clear from PAPI forces. Edit: [link] [comments] |
Hoboleaks, new mining blitz expert system, and login mining boosters Posted: 14 May 2021 09:35 PM PDT |
Kel Drosto: "Test is first, then the rest of Legacy is next" Posted: 14 May 2021 04:31 PM PDT I'm gonna soft ping this here... @here The other thing for us winning this war... Our current clone deployments should be as follows: Deathclones: T5ZI (Delve) Jump Clones: P-ZMZV (Querious) GE-8JV (Catch) You might think to yourselves "But Kel, Why? Im so bored of tidi slugfests" Yes. So am I. I am bored stiffless of this war and want it to be over. However. I have noticed a huge trend in our participation in main coalition fleets. I just led a fleet out of T5ZI... 160 in fleet. Guess who had the most? Test with 100+. Guess how many I had from Brave? 28. 28 people from Brave actually turned up to that fleet. Now. Say we do indeed lose this war.... Who do you guys think, honestly, has the most to lose? Do you think it's Frat? Do you think its Horde? Absolutely not. It is us. If we, and those of you reading this, want to maintain the cushty little nullsec homes we have then it is ESSENTIAL to go on the main Delve fleets. Because, Horde, NC, Frat, they all have homes very far away from here to return to. We dont. This war, we are ALL IN. We lose this war. Test is first, then the rest of Legacy is next. And you thought Catch was bad. Delve/Querious would be hella worse. So. Yes, it is a slim chance that we lose this war, but it is still a chance. You want to maintain where we live? You wanna keep having those fun standing fleet fights with kitey nano bulshit gangs? Then get into Delve. Get into this war. [link] [comments] |
When you're elite fc gets drunk Posted: 14 May 2021 02:28 PM PDT Be an average line member at work, studying, at dinner and get soft pings to get on. Get in BLOPS. A target is in site. Rub the star dust from your eyes and hop onto comms and into fleet. Fc calls target is pointed and webbed, and then goes "why can't I light the cyno....?" Shit it's high sec..... https://zkillboard.com/kill/92799742/ Concord 1 drunk fc 0 [link] [comments] |
Its amazing how one person with a tool they made produces better skins than CCP. Posted: 14 May 2021 05:23 AM PDT |
Posted: 14 May 2021 11:01 PM PDT |
Posted: 14 May 2021 09:55 PM PDT |
xtrasquishy said PaPi cant win the war Posted: 15 May 2021 01:26 AM PDT |
Clicking a button is not active gameplay Posted: 14 May 2021 06:34 AM PDT I have been trying so hard not to get involved in this debate over the recent WCS/Nulli changes, as I frankly think there's no debate - we asked CCP to nerf stabbed ishtars, and in response they
and...
This is pants-on-head idiotic, and nothing has discouraged me more about CCP's competency in development in the past several years. But that's not why I'm writing this. I want to address the notion that shifting WCS to a one-click module is somehow promoting "active gameplay" as promoted by CCP and parroted by the ever-oblivious Caleb on TiS https://youtu.be/CYzq_RtToD4?t=1299 Their argument is quite simple - now that you have to push a button, this is active gameplay. This is a ridiculous argument for a few reasons I'll get into shortly - but I also want to say that this is an alarming move by CCP at using buzzwords to confuse the community. In the past, "passive gameplay" has referred to actual gameplay such as rorqual mining or passive moon mining: that is, key features of a career path in-game. "Active gameplay" was the opposite of this, such as the theoretical "rorqual minigame" many have promoted as a means of balancing their scalability (making mining more like hacking) or the very real "Lifeblood" expansion that shifted moons into an active state. The groupthink charged these terms such that "active" = good and "passive" = bad. CCP is now leaning on this simplification and employing these buzzwords in ways that are blatantly manipulative. Applying these terms to the WCS/Nulli changes is manipulative because what they're now referring to as "active/passive" gameplay is not actual gameplay but merely a mechanic. Is activating a warp core stab or nullification module an intrinsic part of a career path, as rorqual mining once was to industry? Is pressing a single button even remotely comparable to months of training and billions in investment? These terms are being taken completely out of context in a transparent attempt to recruit people like Caleb who have no idea how pvp works. To provide a similar example - remember when CCP decided that drones won't auto-aggress anymore, so that you'd have to actively sit at the keyboard and set your drones on every new target? This was universally dismissed as a myopic and pusillanimous attempt at rebalancing nullsec anoms because all it did was add extra clicking. Now, while the functionality of nullification is greatly diminished, the "active gameplay" involved is simply one extra click. This change is no different than when they tried to make ratters reset their drones on every new target. The difference? Now CCP is leaning on community buzzwords as if to try to ram the changes down our throats. Finally, while pointless clicking is not remotely "active gameplay," it also cannot be pointed out enough that adding pointless, repetitive tasks only further buffs bots in comparison to players. No, it doesn't matter that bots can't use as many drones - they will just run more bots, for minimal extra effort, because that's how bots work. In an escape scenario, a bot is more likely to time its WCS click and warp correctly than a player, again, because that's how bots work. I won't speculate on why CCP wants to make these changes, because I think 2020 was arguably the best year of development this game has had since Apocrypha, and I really want to give them the benefit of the doubt. But as it stands, these changes are
If these changes go live, all we can say is that at best CCP are so oblivious they implement changes that literally do the opposite of what they want. But in the mean time, don't let them fool you with their buzzwords - clicking an extra module is not meaningful gameplay. EDIT: everyone is still hung up on debating the actual changes. Whatever your stance is, my point is that this is not real "active gameplay" and everyone needs to stop calling it that. [link] [comments] |
Posted: 14 May 2021 07:52 AM PDT |
CCPLS -- WCS and Interdiction Nullification Posted: 14 May 2021 03:54 PM PDT CCP please limit warp core stabs and interdiction nullification to all T2 battleships hulls. This will cause untold damage to the game and benefit no one. I will not be taking questions. [link] [comments] |
Posted: 15 May 2021 12:03 AM PDT |
Posted: 14 May 2021 04:13 AM PDT I'd rather not post opinion pieces on r/eve but what can I say https://i.redd.it/s58aslrr4ef51.jpg My bottom line is nulli should not be altered for these ships: T3C - these cruisers are top tier ships that include a major penalty for their loss. Nullification is a very large part of what makes these ships special. If you remove the nulli subsystem from them then they lose a lot of their appeal and also justification for SP loss when the hull explodes. These cruisers should also be able to light a normal cyno btw ccp Fleet interceptors - The change of how nulli will work for these ships if they have the new module fitted renders them practically useless. One of the highest pilot skill platforms in game will have been removed at a stroke. This will see a loss of good pilots and also a loss of content as fleets and gangs lose their tackle capability. There is a great write-up here: https://www.reddit.com/r/Eve/comments/nblyys/how_to_change_fleet_interceptors_without_breaking Yacht - A special one-off ship designed for travel, why would you do this to my boy? My friend, Sieku, posted an in-depth look at WCS and bombers which can be found here: https://www.reddit.com/r/Eve/comments/nb0ai5/on_bombing_and_core_stabilizers/ CCP please do not implement these changes as planned. The fact you got as far as bringing them to SISI fills me with despair. [link] [comments] |
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