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    Saturday, May 15, 2021

    Eve Online Papi you're a Firework !!

    Eve Online Papi you're a Firework !!


    Papi you're a Firework !!

    Posted: 14 May 2021 07:27 PM PDT

    Imagine if...

    Posted: 14 May 2021 07:25 PM PDT

    Bombing hat trick in 3-D

    Posted: 14 May 2021 07:52 PM PDT

    After a poor showing in in AU/CNTZ and EUTZ, PAPI formed with a vengeance in USTZ, forming 2 muninn fleets, an eagle fleet, and a Cerberus fleet (If anyone can fill in FC names that would be helpful). Supporting the 4 hac fleets were two large Jackdaw fleets (PL+Panfam, Voltron) and a Harpy fleet (Hedliner). The Imperium counterformed Eagles under Kretin Valefor/Klexos, Muninns under Marine Rosger, a large carrier fleet, and a medium sized Abaddon fleet.

    The Papi fleets took the Jump Bridge into E-V, cleared the bubbles on the E-V gate, and split in syste. Some went to reinforce the Ansiblex+Cynojammer, while another fleet set up entosis drakes on the Ihub. The Imperium Hac Fleets were second into system, and after a short brawl, the Papi fleet on the Keepstar grid disengaged and regrouped on the Ihub grid.

    The Imperium subcap fleets then warped to the Ihub fortizar. The Imperium Eagle fleet warped below the Ihub, presumably to snipe the hacking drakes, and was quickly engaged by the Papi HAC fleets. The Init Abaddon fleet warped in soon after. The Imperium subcaps were quickly swarmed by tackle, part of the eagle fleet was able to disengage, while the majority of the Init Abaddon fleet was fixed in place and was wiped out.. Papi took minimal losses and regrouped on the Ihub, while The Imperium subcaps were badly mauled and perched up on the Fortizar to await reinforcements.

    While the Papi fleets were mopping up the Init Abaddon fleet, Imperium cycled jammers and brought in the carrier fleet on the Ihub grid fortizar. The carriers began dropping fighters and boating them over to the Ihub, while the Imperium Eagle and Muninn fleets received reinforcements from 1DQ. Init would reship into bombers, this becomes relevant later.

    With the arrival of the fighters, the Imperium hac fleets warped back to the Ihub to reengage. Upon landing, Imperium hac fleets began pulling away from the Ihub closer to fighter cover with the Papi Hacs in hot pursuit. The slower eagle fleet took the brunt of the fire, while continuously receiving reinforcements from 1DQ. The imperium hac fleets were still trading poorly, but the difference was being made up by the swarm of carrier fighters. Eventually, the PAPI hac fleets were pulled away from the Ihub, and Imperium Muninns/Fighters were able to kill the unprotected hacking drakes. While the Papi Hac fleets were still trading well, the mass of fighters began to take it's toll, and the papi hac fleets moved to disengage back through E-V.

    In an uncanny echo of what happened in AU/CNTZ, the assembled papi fleets were bombed on the E-V gate by Init and Imperium bombers under Pando and Alice Homoloes. The bombers came in from above and below to avoid the layer of Papi drag bubbles, and most of the papi fleet was wiped out, losing some 380 hacs + support ships. The Imperium hac fleets followed onto the gate grid and picked off stragglers + people booshed off the gate.

    During the two hours fight, a number of smaller skirmishes happened throughout the 1DQ constellation, no Ihubs were successfully hacked.

    Overall BR for the night.

    vote angry mustache for CSM16

    submitted by /u/angry-mustache
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    BORN TO BOMB / WORLD IS A FUCK / KILL EM ALL 3-DMQT

    Posted: 14 May 2021 09:13 PM PDT

    "Have fun defending that one, PAPI." - Pando

    Posted: 14 May 2021 08:07 PM PDT

    The Day Papi Lost the War

    Posted: 14 May 2021 07:02 PM PDT

    3-DMQT Bombing Run Frame-By-Frame Screenshots

    Posted: 14 May 2021 07:19 PM PDT

    What the Nullification and WCS Updates Should Be

    Posted: 14 May 2021 09:10 AM PDT

    I am absolutely furious about the new changes. I don't want to spend 2000 words explaining why, so I'll just tell you all that the Malediction is my favourite ship, and you can probably fill in the blanks.

    Here are my suggested changes for the upcoming patch, that would not completely kill off my favourite nanogang ship role.


    Nullification changes:

    • Remove nullification from all ships (and the T3 subsystems); replace it with a role bonus to fit the new nullification modules
    • Add nullification to shuttles; alternatively give them the capability to fit this module.
    • No other new ships besides the shuttle receive the ability to fit this module
    • Introduce new nullification module:
      • Highslot
      • 0CPU, 1PG
      • Passive module, permanent nullification when online
      • 150m3 or bigger; prevent ceptors from storing in cargo & refitted when needed
      • -100% penalty to all damage when fitted. This penalty also applies when the module is offline.
      • No other penalty
    • Give Yacht +1 highslot
    • Give nullification subsystem +1 highslot. Give it a bonus to remove part or all of the damage penalty if you really want Petes to be a thing. Personally I want them gone but I could take or leave this.
      • EDIT: I've been reminded that this would give the T3 9 highslots in some cases. Since my proposition involves removing damage from T3s, there is no need to give it an extra highslot as only probers & "ninja links" would use it.

    Warp core stabs:

    • -100% penalty to all damage when fitted. This penalty also applies when the module is offline.
    • No other changes to strength, fitting requirements or limits, penalties, etc

    Okay, so what do these suggested changes do:

    • Botters or semi-AFK ratters can no longer fit stabs since they won't be able to do damage
    • CCP's changes do not consider what would happen if the ratting meta shifts from drones to turrets / missiles in the far future. The single -50% targeting penalties can easily be overcome with a specialised ship
    • My changes address stabbed auto target missile ravens, which sound like a dumb idea but again, we don't know what PvE changes CCP will make in the future that may make these viable.
    • Fleet ceptors can no longer be warped around as a fleet en-masse when nullified, they can only serve as their real purpose, initial tackle
    • The suggestions for fitting and it being a highslot have a minimal impact on the current ceptor meta, which is currently precariously balanced in a relatively healthy place if we look just at their capability as tackle
    • DSTs / BRs aren't receiving nullification since TRAVEL IN THIS GAME DOES NOT NEED TO BE EVEN SAFER THAN IT ALREADY IS, WHY DO I NEED TO REMIND CCP OF ALL PEOPLE ABOUT THIS???
      • EDIT: T1 industrial nullification could be acceptable, see this comment chain.
    • Not giving nullification to T1 / faction frigates, since this change would open up a huge swath of balance issues
    • Explo frigates do not need easier travel, especially with how common I'm told exploration bots are becoming.

    Any questions? Any criticism? Because for me these changes are better than CCP's suggested in every single way, whereas I'm currently most likely going to unsub if the real patch hits TQ in its current state.

    submitted by /u/Loroseco
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    How well can you spin the narrative?

    Posted: 14 May 2021 07:29 PM PDT

    Please Always Petition It

    Posted: 14 May 2021 07:32 PM PDT

    Workaround for getting bombed on a gate: Don't put hundreds of HACs around a gate.

    FFS Vily stop being a bitch about getting bombed. PAPI wants to fight. Tell everyone to reship and get back to it.

    submitted by /u/Ynglaur
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    Pando's "Hail Mary"

    Posted: 14 May 2021 08:16 PM PDT

    AAR: papi manages to reinforce pos in 3-D, dries HAC and rig supply in Jita.

    Posted: 14 May 2021 07:20 AM PDT

    BR Link

    ARR:
    papi decided to bring fight to 3-D and reinforce a pos.
    Due to a gunner better than a papi fleet FC soon after papi decides to bring dreads - but they jump out as soon as goon dread fleet is ping. (we didn't expect something big)
    Soon after well positioning fleets lead to situation that all papi fleets became camped out as all gates becomes guarded by Imperial fleets.

    In a desperate attempt papi makes some Benny Hill run around 1DQ constellation trying to find exit out but noticing that there is no way out they decide to run by 3-D again.

    Due to bad FC misswarp instead of gate enemy fleets lands on a fortizar with capitals , gets it self bubbled and try to run in panic.

    After heavy loses remains warp to gate ... but Init is waiting there for them. In bombers, never be on opposite side if Init is in bombers

    TIDI spikes, wrecks show up, pods show up, pods are gone, wrecks are gone and 3-D local becomes clear from PAPI forces.

    Edit:

    submitted by /u/SynthiaGreey
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    Hoboleaks, new mining blitz expert system, and login mining boosters

    Posted: 14 May 2021 09:35 PM PDT

    Kel Drosto: "Test is first, then the rest of Legacy is next"

    Posted: 14 May 2021 04:31 PM PDT

    I'm gonna soft ping this here... @here

    The other thing for us winning this war...

    Our current clone deployments should be as follows:

    Deathclones: T5ZI (Delve)

    Jump Clones: P-ZMZV (Querious) GE-8JV (Catch)

    You might think to yourselves "But Kel, Why? Im so bored of tidi slugfests"

    Yes. So am I. I am bored stiffless of this war and want it to be over.

    However. I have noticed a huge trend in our participation in main coalition fleets. I just led a fleet out of T5ZI... 160 in fleet. Guess who had the most? Test with 100+. Guess how many I had from Brave? 28. 28 people from Brave actually turned up to that fleet.

    Now. Say we do indeed lose this war.... Who do you guys think, honestly, has the most to lose? Do you think it's Frat? Do you think its Horde? Absolutely not. It is us.

    If we, and those of you reading this, want to maintain the cushty little nullsec homes we have then it is ESSENTIAL to go on the main Delve fleets. Because, Horde, NC, Frat, they all have homes very far away from here to return to. We dont. This war, we are ALL IN.

    We lose this war. Test is first, then the rest of Legacy is next. And you thought Catch was bad. Delve/Querious would be hella worse.

    So. Yes, it is a slim chance that we lose this war, but it is still a chance.

    You want to maintain where we live? You wanna keep having those fun standing fleet fights with kitey nano bulshit gangs? Then get into Delve. Get into this war.

    submitted by /u/wqwcnmamsd
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    When you're elite fc gets drunk

    Posted: 14 May 2021 02:28 PM PDT

    Be an average line member at work, studying, at dinner and get soft pings to get on. Get in BLOPS. A target is in site. Rub the star dust from your eyes and hop onto comms and into fleet.

    Fc calls target is pointed and webbed, and then goes "why can't I light the cyno....?" Shit it's high sec.....

    https://zkillboard.com/kill/92799742/

    Concord 1 drunk fc 0

    submitted by /u/Dinoleader
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    Its amazing how one person with a tool they made produces better skins than CCP.

    Posted: 14 May 2021 05:23 AM PDT

    Vexor Scraps

    Posted: 14 May 2021 11:01 PM PDT

    Mining Flotilla

    Posted: 14 May 2021 09:55 PM PDT

    xtrasquishy said PaPi cant win the war

    Posted: 15 May 2021 01:26 AM PDT

    1DQ1 will not fall...

    submitted by /u/YawnSeenItBefore
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    Clicking a button is not active gameplay

    Posted: 14 May 2021 06:34 AM PDT

    I have been trying so hard not to get involved in this debate over the recent WCS/Nulli changes, as I frankly think there's no debate - we asked CCP to nerf stabbed ishtars, and in response they

    • Nerf ceptors
    • Kill hunting T3cs
    • Radically change DSTs
    • Buff bombers
    • Buff FW and mission bots

    and...

    • BUFF STABBED ISHTARS

    This is pants-on-head idiotic, and nothing has discouraged me more about CCP's competency in development in the past several years.

    But that's not why I'm writing this.

    I want to address the notion that shifting WCS to a one-click module is somehow promoting "active gameplay" as promoted by CCP and parroted by the ever-oblivious Caleb on TiS https://youtu.be/CYzq_RtToD4?t=1299

    Their argument is quite simple - now that you have to push a button, this is active gameplay.

    This is a ridiculous argument for a few reasons I'll get into shortly - but I also want to say that this is an alarming move by CCP at using buzzwords to confuse the community. In the past, "passive gameplay" has referred to actual gameplay such as rorqual mining or passive moon mining: that is, key features of a career path in-game. "Active gameplay" was the opposite of this, such as the theoretical "rorqual minigame" many have promoted as a means of balancing their scalability (making mining more like hacking) or the very real "Lifeblood" expansion that shifted moons into an active state. The groupthink charged these terms such that "active" = good and "passive" = bad. CCP is now leaning on this simplification and employing these buzzwords in ways that are blatantly manipulative.

    Applying these terms to the WCS/Nulli changes is manipulative because what they're now referring to as "active/passive" gameplay is not actual gameplay but merely a mechanic. Is activating a warp core stab or nullification module an intrinsic part of a career path, as rorqual mining once was to industry? Is pressing a single button even remotely comparable to months of training and billions in investment? These terms are being taken completely out of context in a transparent attempt to recruit people like Caleb who have no idea how pvp works.

    To provide a similar example - remember when CCP decided that drones won't auto-aggress anymore, so that you'd have to actively sit at the keyboard and set your drones on every new target? This was universally dismissed as a myopic and pusillanimous attempt at rebalancing nullsec anoms because all it did was add extra clicking. Now, while the functionality of nullification is greatly diminished, the "active gameplay" involved is simply one extra click. This change is no different than when they tried to make ratters reset their drones on every new target. The difference? Now CCP is leaning on community buzzwords as if to try to ram the changes down our throats.

    Finally, while pointless clicking is not remotely "active gameplay," it also cannot be pointed out enough that adding pointless, repetitive tasks only further buffs bots in comparison to players. No, it doesn't matter that bots can't use as many drones - they will just run more bots, for minimal extra effort, because that's how bots work. In an escape scenario, a bot is more likely to time its WCS click and warp correctly than a player, again, because that's how bots work.

    I won't speculate on why CCP wants to make these changes, because I think 2020 was arguably the best year of development this game has had since Apocrypha, and I really want to give them the benefit of the doubt. But as it stands, these changes are

    • a buff to bots and afk ratters
    • a nerf to hunters
    • disguised behind the completely misappropriated buzzwords "active" and "passive"

    If these changes go live, all we can say is that at best CCP are so oblivious they implement changes that literally do the opposite of what they want. But in the mean time, don't let them fool you with their buzzwords - clicking an extra module is not meaningful gameplay.

    EDIT: everyone is still hung up on debating the actual changes. Whatever your stance is, my point is that this is not real "active gameplay" and everyone needs to stop calling it that.

    submitted by /u/Arde-
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    3-DMQT Bombing Run VOD

    Posted: 14 May 2021 07:52 AM PDT

    CCPLS -- WCS and Interdiction Nullification

    Posted: 14 May 2021 03:54 PM PDT

    CCP please limit warp core stabs and interdiction nullification to all T2 battleships hulls. This will cause untold damage to the game and benefit no one.

    I will not be taking questions.

    submitted by /u/The_Love_Goat
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    [EVE] My Cerb Dream 3

    Posted: 15 May 2021 12:03 AM PDT

    je suis nulli, ccpls

    Posted: 14 May 2021 04:13 AM PDT

    I'd rather not post opinion pieces on r/eve but what can I say https://i.redd.it/s58aslrr4ef51.jpg
    I think it's important that we share our opinions on this change so they are seen by CCP as it is a major, flawed and uncalled for shake up of a core game mechanic.

    My bottom line is nulli should not be altered for these ships:

    T3C - these cruisers are top tier ships that include a major penalty for their loss. Nullification is a very large part of what makes these ships special. If you remove the nulli subsystem from them then they lose a lot of their appeal and also justification for SP loss when the hull explodes. These cruisers should also be able to light a normal cyno btw ccp

    Fleet interceptors - The change of how nulli will work for these ships if they have the new module fitted renders them practically useless. One of the highest pilot skill platforms in game will have been removed at a stroke. This will see a loss of good pilots and also a loss of content as fleets and gangs lose their tackle capability. There is a great write-up here: https://www.reddit.com/r/Eve/comments/nblyys/how_to_change_fleet_interceptors_without_breaking

    Yacht - A special one-off ship designed for travel, why would you do this to my boy?

    My friend, Sieku, posted an in-depth look at WCS and bombers which can be found here: https://www.reddit.com/r/Eve/comments/nb0ai5/on_bombing_and_core_stabilizers/

    CCP please do not implement these changes as planned. The fact you got as far as bringing them to SISI fills me with despair.

    submitted by /u/SabersKunk
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