• Breaking News

    Wednesday, December 4, 2019

    Eve Online CCPlease

    Eve Online CCPlease


    CCPlease

    Posted: 03 Dec 2019 01:45 PM PST

    Sansha Compact

    Posted: 03 Dec 2019 11:34 PM PST

    Big news, one ofthe largest corp‘s CEO in RR has been confirmed RMT

    Posted: 03 Dec 2019 06:11 PM PST

    [Dev blog] Kicking Over Castles coming soon!

    Posted: 03 Dec 2019 10:27 AM PST

    A made-in-China meme. (Chinese words:Logistics Channel)

    Posted: 04 Dec 2019 01:01 AM PST

    NEWS,RR Alliance's largest company CEO RMT

    Posted: 03 Dec 2019 06:21 PM PST

    The record on the left is the chat record where they sold the skill injector, and on the right is the chat record where they sold the aircraft carrier.

    https://preview.redd.it/3cyxp0l40j241.png?width=1218&format=png&auto=webp&s=1638a9f29224ca68f3de5d6693001ed0c5126efe

    submitted by /u/pappapa1679
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    Maybe not 50 Rorqs but maybe a lesson in what not to bring to defend 6

    Posted: 03 Dec 2019 11:38 AM PST

    "What will Break Without Downtime?" Bingo Card

    Posted: 03 Dec 2019 05:58 AM PST

    place ur bets bois

    Full list (suggestions welcome):

    • Server Crash
    • Cannot login
    • Chat
    • ESI
    • Skill training
    • Alpha / omega clone state
    • Overview
    • Ship HUD
    • Dscan
    • Probe scanner
    • Bookmarks
    • Contacts / standings
    • Anom & sig spawn / expiry
    • Wormhole spawn / mass / lifetime
    • Docking / undocking
    • Warp
    • Stargate / wormhole jumping
    • Module cycling
    • Cynos / jump drives / bridges
    • Jump clones
    • ACLs
    • Asset Safety
    • Structure timers
    • Sov timers
    • Sov index
    • FW
    • CONCORD / gate guns
    • Wardecs
    • Killmails
    • Market
    • Contracts
    • Industry jobs
    • Corp management
    • Abyssal sites
    • Missions
    • Incursions / invasions
    • The Agency
    • Safelog / ewarp
    • Desync
    • Ships are invisible
    • Trig guns don't spool
    • Trig guns don't stop spooling
    submitted by /u/Loroseco
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    Happy 14th birthday Thyp!

    Posted: 03 Dec 2019 06:55 PM PST

    My oldest capsuleer is 14 years old today (2019-12-3). He doesn't do much lately, but he has seen some stuff. He loves to tell the noobs about tearing through tons of mercoxit before they grew out of their training pod (Yes, he spent many years as a roid-hugging carebear).

    submitted by /u/randiskhan
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    My thoughts on EVE *New Player* *Get your popcorn*

    Posted: 03 Dec 2019 08:57 PM PST

    Good day or night,

    I have been playing EVE for about 20 days. I'm falling in love with this game. the complexity, the map size, the details, the open sandbox, it has the best part of every type of game in one universe. unfortuntaley I have had some awkward expiriences and would like to share them with the community:

    At first, I was invited to Wilkins Space Dynamics alliance chat for asking some mining questions in the rookie public chat. I traveled 23 jumps and injected 7 days' worth of skill points into mining just to have an efficient frigate. All I wanted was to make some ISK and meet some people. I hopped on Discord voice chat and went off mining with some of the alliance guys. The next day I log on and to my surprise, I had been kicked from the WSD alliance chat in-game AND on Discord. Very confused and sure it was some kind of accident, I EveMail the CEO and his response was: "Sorry, It seems that some of the guys think your not as new as you say". After sharing this on rookie public chat, I came to the conclusion that this 20 player mining alliance thought I had bad intentions. What bad intentions might I have, or any person as a matter a fact, with a 20 person mining alliance in high sec? well, I have no idea. I sold my ship because of how inefficient 23 jumps would be with a retriever and went back to Jita.

    Completely bummed out, I continue to roam on my own for another week or so until I came across a Reddit post that mentioned KarmaFleet as a newbie-friendly corp. I get pumped up, I apply and surely enough I'm going to get accepted. after all, I'm brand new in this game, and there is nothing that can possibly affect me in any negative way with the corps selection right? WRONG. After waiting for 10 days, I get rejected. Not one word as of why because: "its policy to not discuss application rejections" This is just a classic example of a group of intellectual idiots taking something way to seriously to ultimately fail at their job. Recruiters Job? to identify possible spies. Reality: they reject people that have nothing to do with the deep politics of a game that only the 3% has access to and the rest does not care about.

    Anyone that reads this can be sure I enjoy this game a lot. But honestly, the community is extremely toxic and paranoid. I understand that the alliances and corporations need to fend for their interests and security, but TWO kicks in the ass in 10 days to a NEW PLAYER? The game is complicated and not only that but the community is toxic and over paranoid on conspiracy theories? YOU ARE KILLING THE GAME YOU LOVE. You are killing it by chasing away newbros.

    I Don't mean to rant but these kinds of stories should be told. You have to understand why your game is not growing and why the EVE staff has to recur to youtube ads to gain a player base to be later kicked the fuck out by overpowered game vets based on nothing but stupid suspicion.

    submitted by /u/Eliiortiz
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    Why Do We Play EVE?

    Posted: 03 Dec 2019 12:34 PM PST

    This is a post from my own blog and will probably read better (with nicer formatting!) over there :)

    It feels like the only way I can ever describe my EVE gameplay uses the word stress at least twice. Then again, I don't exactly play this game most days and somehow I'm never really disconnected from it. Like many corp leaders, New Eden has come to represent more of a project management simulation than a space sandbox. There are always structures to fuel, disputes to resolve, and jobs to be done. It's a stressful universe; and yet I keep playing.


    Naturally, the next question most people ask is 'why?' Do all EVE players love spreadsheets that much, or is there something more to it? It certainly seems to be the former at surface level, especially when we see so many corporations utilising real-world project management tools like Trello, setting up virtual business meetings to discuss matters, and recruiting more thoroughly than your average small business these days. Before the advent of Discord, many corps would also leverage the communication platform, Slack, often with their own set of rigid on and offboarding procedures for members.

    Going back to the aforementioned recruitment practices, this has also historically been part of the unique allure of EVE Online. Many corporations won't simply accept any Tom, Dick, or Harry into their ranks, employing sophisticated, player-built solutions like SeAT to investigate the potential recruit's credentials and employment history. Combined with lengthy interviews and occasional entrance tests it can often seem a bit much. Then again, you wouldn't want a spy joining, would you?


    The Community

    It may come as no surprise that one of the biggest reasons people still play EVE is purely for the community. When you spend hours each night with the same people, bonds are obviously going to form. As was mentioned by (I think!) CCP Convict back at EVE London, meetups such as that one slowly turn into some sort of family reunion. At first, you may only know a handful of other players, but by the second, third, and tenth visits to the halls of Harpa or bars of London things start to take on a different atmosphere.

    London last weekend was only my second ever EVE meet and I can already place it up there as one of the best events in my past quarter-century on this planet. Together, my small corp managed to bring ten nerds from England, Switzerland, and Isreal together as if they had been lifelong friends. I love these guys and I doubt that I could have met such a group in many other games. This isn't even counting the dozens more of whom I had a chance to meet again. Including Jin'tann, Jezza, Nihilaus Vause, Joseph Barnacle, Big Hilmar, Little Hilmar_ (you know who you are)_, and so many more.

    Hell, I even met my fiancé, Teddy Gbyc, through EVE. If something has to be worth the stress of building a corporation, managing virtual finances, and whatever else, then that's it.


    "The Shakes"

    Another reason commonly touted for playing EVE at all is because of the stress. There's this phenomenon that, for years, has been referred to only as "the shakes". It's that feeling you get before a fight. The pure adrenaline-fueled anxiety when there's something at stake, a challenge lies before you, and your hands shake as if you've drunk twelve cups of coffee. It's not unlike the stories you hear told by adrenaline junkies with their life on the line. Everything goes a bit cloudy, you call targets, and escape with your ship burning and what the hell just happened?

    It's times like these that I can place in my top moments of EVE Online. Namely, my tenure captaining an Alliance Tournament team. I remember my very first match with an experimental Machariel Moa setup like it was yesterday. Up until a minute remained it was just like practice, but with more nerve-calming wine. The timer ticked down to 10 seconds and it hit me. My eyes were scanning the screen. Did I make a mistake? I know I'm too close to the Vindis. There's no way that my ships can beat out that damage. What if I don't catch their logi? I knew the commentators felt the same way based on their laughing at my fleet composition.

    Five, four, three, two, one, GO. And it was real. I gave my standard order "props on, let's go" "damage on SirRalph and Veil; Machariels keep burning away". There was a lot on the line and I had this distinct thought in slow motion while burning to catch the first Deacon. This is real, I'm in the Alliance Tournament right now. How did I end up here? 350 seconds later and I was celebrating with my team loudly over Teamspeak, music bot and all.

    Having played this game for so long, it's times like this that become more and more difficult to come by. Experience and knowing that I'm always going to lose in a 5 vs 500 nullsec blob situation mutes the feeling a bit. It's still a bit like chasing the dragon, though. It's also part of the reason that I'm glad I had another opportunity to fly alongside my tournament buddy Nihilaus Vause in London.


    A Whole Wide World

    Or should I say galaxy? Another reason I usually hear mentioned as the key motivation for playing EVE is because of how big it is and how much you can do. EVE Online is a massive place with nearly 8,000 solar systems to visit and explore. These aren't just filler, either. Being around for over 16 years means that, while I have no way to prove it, every system seems to have some sort of history. You might come across the current staging system of Pandemic Horde, a historic battlefield of years gone by, or maybe just the high-security home system of some small corporation.

    Deeper than just physical space, though, you find the people themselves. It's often said that 'EVE is more fun to read about than to actually play' and that seems to always stem from these crazy stories by (almost) crazy people. Taking Steven Messner's list, for example, we have tales of con artists, a scouting and pilot-rescue service, and legions of players being swayed by one person's propaganda. Almost any kind of real-world espionage has a duplicate. Google "EVE Online Ponzi Scheme" and you'll see.

    But life in New Eden doesn't always have to be so grandiose. It's about the little things, too. Meeting an old friend in one of those ~8,000 systems and having a chat before parting ways; joining forces with an Australian fellow you found for several hours because "why not?" These are some of the things that make it feel like a living, breathing, universe (if it weren't for the bots, but that's another conversation). And that feeling only multiplies when you visit these highly trafficked areas to find thousands of other pilots milling about, each with their own livelihood.

    If the population of EVE were to disappear tomorrow, leaving the servers online, then there would be no reason to play. These players form the living, beating heart of the galaxy and make it feel real; they make it feel worth something. Not too different from going about your everyday tasks if you ask me. Things would feel a bit off if nobody worked in your local Tesco and the streets were empty.


    In the end, it really is an individual thing for why we play this game. From the flowchart above, it's clear that players have many different objectives, just as the average Joe on the street does. I like to think, though, that everyone has just a little bit of what I've mentioned in my main three headers here. The industrialist might not be a fan of PvP, but escaping a gank by the skin of their teeth may be their most thrilling thing that week. The players living in the middle of nowhere may not appreciate scale, but without the existence of others, their little pocket of space wouldn't exist at all.

    And for the people who may not have a community? I pity them. To me, having a solid group is what it's all about. I've ran a rag-tag bunch of players through thick and thin and a hell of a lot of stress. We've split and reformed several times over the last few years, causing me no end of admin work with recruitment and day-to-day running. I've spent many a night logged in for the sake of making sure others are happy at the expense of my own time. And I wouldn't have it any other way.

    submitted by /u/Ashypaws
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    Abandon jettisoned can no longer works

    Posted: 04 Dec 2019 12:18 AM PST

    So long story short we were doing some Triglavian stuff with the boiis yesterday and we were salvaging the site. My cargo went full so my salvaging drones started to poop jettison cans left and right. When my boy in the Nestor asked me to "abandon" the cans to get it himself it didnt work. Both selecting + "abandon container" or "abandon all containers" did not work. Therefore I will unsubscribe my 65 accounts because I cannot play a game where it his harder to abandon a container than abandonning my family IRL.

    *drop mic*

    submitted by /u/Warden_Myrddin
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    Loot from 50 T4 dark Abyssal sites (3 Hawks multiboxed)

    Posted: 03 Dec 2019 06:50 AM PST

    I didnt found any recent posts, so i had to do it myself.

    ISK/H

    • Payed around 650m for the filaments.
    • Got around 6b in loot, (2b red loot): http://evepraisal.com/a/oioda
    • got all Biocaches (if i didnt forgot one) and some of the others if i had time (ca 50-70%).
    • normal roomes take 4 mins, hard ones around 6mins (around 4 sites per hour)

    Most of the blueprints

    Missed like 1 row of BPCs

    Important stuff

    • I lost my setup 2 times on TQ before i did this test and alot of Hawks on Sisi
    • Rogue Drones will fuck you (Frigs with DPS, Battlecruisers kill you with 2 hits, if you fly bad)
    • Drone Battleships take alot of time
    • Lot of Webs + Neuts are rough
    • Every run can kill you, if you fuck up

    Setup

    3 Hawks by Hateless Gaming (https://www.eveworkbench.com/fitting/hawk/7eb1b113-ca91-4040-4626-08d736de2ed1)

    Final

    You can do like 350m/h after cost with 3 chars. You can start anytime your sitting in your station and i did inject the important skills for like 5b into a few toons with other skills, so the setup isnt too expensiv.

    I also hate running the sites, because if i fuck up something i can loose around 2,5b anytime, which sucks.

    submitted by /u/poeFUN
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    No downtime today, place your bets on when Tranquillity gets an emergency restart

    Posted: 04 Dec 2019 01:39 AM PST

    11:40am

    submitted by /u/SabersKunk
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    Ability to change structure timers.

    Posted: 04 Dec 2019 01:08 AM PST

    Quick post while taking a dump.

    With all the talk about structure timers and making it easier to take down low power/abandoned structures.

    How's this for an idea:

    A new module that works sort of like an entosis link. For every 15/30 minutes it is run on a reinforced structure the timer moves forward or backward 1 hour depending on the script used.

    Reasons being twofold:

    1. A single pilot could change the time of an abandoned structure to whatever timezone they wished with just an hour or two of work.

    2. Possible reason for sub cap fights on none abandoned structures at any time within their reinforcement instead of only at the end of the timer. (Not sure if this would work but would love to hear what you think)

    submitted by /u/The-Rednutter
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    [QOL] [CCPls] let us sell more blue loot at a time

    Posted: 03 Dec 2019 03:59 PM PST

    EDIT: Ignore the title, i mean red loot, not blue loot.

    After i did alot of these sites (https://www.reddit.com/r/Eve/comments/e5i5ki/loot_from_50_t4_dark_abyssal_sites_3_hawks/), I tried to sell the red loot.

    Pls increase the NPC buy orders to 11k or even more. For some reason i just needed to click like 25 times.

    You can only sell 1111 at once

    so only 100m ISK per sale

    submitted by /u/poeFUN
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    EVE ESI is kill!

    Posted: 03 Dec 2019 05:42 AM PST

    No Tripwire. No Pirate Little Helper. No zKillboard. No Neocom. No market data. No Dotlan.

    Might as well go to the gym and wait for it to blow over.

    UPDATE: Looks like it's back on. Move along! Nothing to see here.

    submitted by /u/EVE_WatsonCrick
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    Bot reporting update: maybe not so good for nullsec still

    Posted: 03 Dec 2019 07:04 AM PST

    This is a direct followup to:

    https://www.reddit.com/r/Eve/comments/dy5ct3/report_highsec_bots_24_hours_turnaround_on_ban/

    Where my experiences reporting highsec bots have generally found great success (btw, I'm still doing a crap ton of high sec logistics, and I mysteriously haven't run into this highsec gilas anymore since making that thread)... the success in nullsec has been much poorer.

    Bear with my lack of scientific record keeping, but over the past 14 days I stopped reporting highsec bots and attempted to report only traditional NS botters, to see if there's any difference in CCP's ban turnaround. Shocker! There is, in the sense there seems to be almost no turnaround.

    I've reported about 10-15 characters, mostly in Branch (these are the most obvious bots, with gibberish or dictionary first names and EVE 'default' last names, like Auduin, < 60 day character histories, day 1 corp joins, identical ship names, empty killboards, etc).

    I also reported a few in TKE. Memo to Horde landscapers, check out PNFW-O on a US night, ask some of your gila buddies there what their favorite movie is... see if they can answer...

    From these dozen or so slam dunk reports, only 1 has generated a ban e-mail, and I am pretty sure it was one of the Horde pilots, as it was a next-morning e-mail.

    I'm going to give CCP the benefit of the doubt here and surmise that maybe the Branch bots were so brutally obvious that they may have banned them already without crediting the report. Another "benefit of the doubt" notion is that CCP is withholding the Ban Hammer while they try to construct a more coherent and broad case against the offending botters. (I think I saw it in a crime movie once). CCP, blink twice if this is what is going on.

    I'm not gonna tell CCP how to run their video game, but if I were them I'd probably take a look at this Branch case just to make sure the thing is running correctly. The Branch reports are against pilots which are in my understanding one of the most common types of nullsec anom bot. If the "we see it, but we aren't banning yet Because Reasons" case is true then that should be understood officially by avid reporters.

    I didn't write down the names of these pilots in Branch, but I am going to next time, and we're going to get VERY scientific about exactly how this sentinel system is working (or not working). Spreadsheets and everything.

    submitted by /u/jask_askari
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    CCP I'll make you a deal

    Posted: 03 Dec 2019 05:12 PM PST

    If you follow through with those citadel changes in FW space in your castle kicking guide I'll resub my alts

    I don't have a nullsec number of alts, but I'll resub both.

    submitted by /u/TysonEatsAnts
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    The Battle of X1-IZ0

    Posted: 03 Dec 2019 03:20 AM PST

    The Battle of X1-IZ0 from a Triumvirate. perspective. (if you like pls subscribe my Youtube channel)

    and from a neutral perspective: Battle report

    submitted by /u/EVE_Ustag
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    IRL Locator Agents cost $300

    Posted: 04 Dec 2019 12:59 AM PST

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