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    Eve Online Weekly /r/Eve No Question is Stupid Thread - January 16, 2020

    Eve Online Weekly /r/Eve No Question is Stupid Thread - January 16, 2020


    Weekly /r/Eve No Question is Stupid Thread - January 16, 2020

    Posted: 16 Jan 2020 05:05 AM PST

    Thread comments will be sorted by "New" by default so the newest questions are at the top.

    Newbies / Returning players please visit our newbie-help channel on the /r/eve discord: https://discord.gg/uHpxFaA

    Alternatively check out reddit.com/r/evenewbies

    Useful Links:

    submitted by /u/AutoModerator
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    PATCH NOTES FOR JANUARY 2020 RELEASE

    Posted: 16 Jan 2020 03:02 AM PST

    PATCH NOTES FOR JANUARY 2020 RELEASE - 2020-01-16
    RELEASED ON THURSDAY, JANUARY 16TH 2020

    FEATURES & CHANGES:

    Balancing:

    Heavy Missile Damage Buff (+5% to damage and explosion velocity of all Heavy Missiles)

    Replaced Siren Fighters Microwarpdrive with Siren Fighter Afterburners

    • Tech I Siren now has 200% speed bonus from Afterburner
    • Tech II Siren now has 250% speed bonus from Afterburner

    Performed Shield Booster Module Tiericide:

    • Module name changes:
      • Small C5-L Emergency Shield Overload I renamed to Small C5-L Compact Shield Booster
      • Small Clarity Ward Booster I renamed to Small Clarity Ward Enduring Shield Booster
      • Medium C5-L Emergency Shield Overload I renamed to Medium C5-L Compact Shield Booster
      • Medium Clarity Ward Booster I renamed to Medium Clarity Ward Enduring Shield Booster
      • Large C5-L Emergency Shield Overload I renamed to Large C5-L Compact Shield Booster
      • Large Clarity Ward Booster I renamed to Large Clarity Ward Enduring Shield Booster
      • X-Large C5-L Emergency Shield Overload I renamed to X-Large C5-L Compact Shield Booster
      • X-Large Clarity Ward Booster I renamed to X-Large Clarity Ward Enduring Shield Booster
    • Module migration:
      • Small Converse Deflection Catalyzer converted to Small Clarity Ward Enduring Shield Booster
      • Small Neutron Saturation Injector I converted to Small C5-L Compact Shield Booster
      • Medium Converse Deflection Catalyzer converted to Medium Clarity Ward Enduring Shield Booster
      • Medium Neutron Saturation Injector I converted to Medium C5-L Compact Shield Booster
      • Large Converse Deflection Catalyzer converted to Large Clarity Ward Enduring Shield Booster
      • Large Neutron Saturation Injector I converted to Large C5-L Compact Shield Booster
      • X-Large Converse Deflection Catalyzer converted to X-Large Clarity Ward Enduring Shield Booster
      • X-Large Neutron Saturation Injector I converted to X-Large C5-L Compact Shield Booster

    All market orders for the affected modules will be removed, the modules and escrow will be returned to the character who created the order.

    We will convert every module of one type into modules of another type, everywhere in the database. This includes modules currently fit to ships and modules in containers or contracts.

    New "named" modules attributes:

    • Small C5-L Compact Shield Booster: Powergrid 2, CPU 20, Shield Bonus 30, Activation 20, Duration 2000, Heat Damage 0.8
    • Small Clarity Ward Enduring Shield Booster: Powergrid 2, CPU 25, Shield Bonus 30, Activation 18,Duration 2000, Heat Damage 0.8
    • Medium C5-L Compact Shield Booster: Powergrid 11, CPU 40, Shield Bonus 90, Activation 60, Duration 3000, Heat Damage 0.9
    • Medium Clarity Ward Enduring Shield Booster: Powergrid 12, CPU 50, Shield Bonus 90, Activation 54, Duration 3000, Heat Damage 0.9
    • Large C5-L Compact Shield Booster: Powergrid 140, CPU 80, Shield Bonus 238, Activation 160, Duration 4000, Heat Damage 1.2
    • Large Clarity Ward Enduring Shield Booster: Powergrid 150, CPU 100, Shield Bonus 238, Activation 144, Duration 4000, Heat Damage 1.2
    • X-Large C5-L Compact Shield Booster: Powergrid 450, CPU 160, Shield Bonus 596, Activation 400, Duration 5000, Heat Damage 1.3
    • X-Large Clarity Ward Enduring Shield Booster: Powergrid 500, CPU 200, Shield Bonus 596, Activation 360, Duration 5000, Heat Damage 1.3

    Other changes:

    • Meta Level set to 1 for all "named" Shield Boosters
    • Meta Level set to 8 for all Faction Shield Boosters
    • Large Shield Booster II - Volume 25 (+15)
    • Small 'Settler' Shield Booster - CPU 19 (-2)
    • Medium 'Lone Ranger' Shield Booster - Powergrid 10 (-1), CPU 40 (-3)
    • Large 'Outlaw' Shield Booster - CPU 80 (-5)
    • X-Large 'Locomotive' Shield Booster - Powergrid 425 (-25), CPU 160 (-10)

    Corporations & Alliances:

    • Added an option to allow corporations to restrict the sending of mails to the corporation to members with the the Communications Officer role (as well as Directors and the CEO)

    Implants:

    Added Nirvana "Shield Slave" Implants, initially available through the "Dragonaur Blitz" event:

    • Mid-grade Nirvana Alpha +3 Perception 1% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Beta +3 Memory 2% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Gamma +3 Willpower 3% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Delta +3 Intelligence 4% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Epsilon +3 Charisma 5% Bonus to shield hitpoints with 10% set bonus
    • Mid-grade Nirvana Omega 25% set bonus
    • High-grade Nirvana Alpha +4 Perception 1% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Beta +4 Memory 2% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Gamma +4 Willpower 3% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Delta +4 Intelligence 4% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Epsilon +4 Charisma 5% Bonus to shield hitpoints with 15% set bonus
    • High-grade Nirvana Omega 50% set bonus

    Low-Grade Nirvana Implants will become available in the future.

    Market:

    • Renamed the "Turrets & Bays" market group to "Turrets & Launchers" to better reflect the terminology used for Launchers.
    • Increased the opacity of the coloring of Market Orders.

    Overview:

    • Sorting by Tag in ascending order now begins with the tagged items rather than untagged items
    • Column sort order is now preserved by Overview tab rather than being global for the whole Overview
    • Following up from the Default Overview changes in the previous release the default arrangement of states has been rearranged to better reflect the priorities pilots have when they have joined a player corp.
      • Many player social states (In my corp/alliance, in my militia, in my fleet, at war with my group) are now displayed above legal states (criminal, suspect). Legal states will still be shown before corporate associations for pilots in your NPC corporation.
      • These changes will only apply to characters with their overview settings set to the default.

    Saved Locations:

    • Added a new window after creating a new shared location folder that explains how to share the folder with others
    • Added the ability to saved your current location when in an Upwell Structure
    • Added a warning when adding a location when you do not have a personal folder to add locations to (either because none has been created or because any existing folders are full)
    • Renamed the "Known as" section in the Folder Information window to "Status"

    Technical:

    Migrated Special Event Filaments:

    • DSHR-01 Filament migrated to Calm Dark Filament
    • DNCR-02 Filament migrated to Calm Dark Filament
    • PRNCR-03 Filament migrated to Calm Gamma Filament
    • VXN-04 Filament migrated to Calm Firestorm Filament
    • CMT-05 Filament migrated to Calm Gamma Filament
    • CPD-06 Filament migrated to Calm Electrical Filament
    • DNNR-07 Filament migrated to Calm Electrical Filament
    • BLTZN-08 Filament migrated to Calm Electrical Filament
    • RDLF-09 Filament migrated to Calm Exotic Filament

    The Yoiul crates that contained these event filaments now contain Calm Abyssal Filaments instead.

    User Interface:

    • Capsuleers that have been transferred between player accounts now list the dates of transfer (but no further information) in their employment history.
      • This replaces the requirement to notify your corporation when selling a character.
      • NOTE: When this change occurs all character transfers from 2007 onward will be listed.

    Limited Time Events:

    • Dragonaur Staging Facility locations can be discovered throughout lowsec space for a limited time
      • These locations allow access to a specific and limited selection of capsuleer ships (Tech 1, Faction, and Tech 2 ships that have bonuses to the use of Heavy Missiles): Bellicose, Caracal, Caracal Navy Issue, Gila, Orthrus, Osprey Navy Issue, Scythe Fleet Issue, Cerberus, Sacrilege, Vangel, Enforcer, Rapier, Chameleon, Rook, Onyx, Cyclone, Drake, Drake Navy Issue, Gnosis, Claymore, Nighthawk, Damnation, Barghest, Praxis, Rattlesnake, Raven, Raven State Issue, Scorpion Navy Issue, Typhoon, Typhoon Fleet Issue, Marshal, Widow, Golem
      • These sites contain valuable loot including blueprint copies for the new Nirvana implant set

    DEFECT FIXES:

    Gameplay:

    • Fixed a rare issue, where Upwell structures did not start (repair) timers correctly, especially when being attacked by NPCs.
    • Fixed an issue where jumping through a bridge would result in the player landing 12km away from the cyno instead of 5km.

    Graphics:

    • Fixed clipping on Structure Skirt.
    • Fixed clipping between Space boots and Space Suit.
    • Adjusted Male Lip Tones so they are more clearly distinguished between one and the other.
    • Adjusted the explosions of the Triglavian Stellar Accelerator and Triglavian Dreadnought Zirnitra.
    • Fixed an issue that caused the Neocom menu to display incorrectly when viewing the Ship Tree in fullscreen mode in hangars.
    • Adjusted the size of the Covert Jump Portal Generator bridge effect.
    • Fixed an LOD Issue with the Abyssal SKINs for the Gila (Afterglow, Firestorm and Thunderstorm).
    • Adjusted Tech II Triglavian Hulls to retain their Empire origin logos when applying SKINs.
    • Fixed an issue that caused Yoiul Star SKIN VFX to appear on Dos Rouvenor's Bequest and Malagrin Marshlight SKINs.
    • Fixed an issue that caused the Yoiul Star SKIN VFX to appear on Dos Rouvenor's Bequest and Malagrin Marshlight SKINs.
    • Fixed an issue that caused the Rhea to not display the gold decals or the Ishukone logo as expected.
    • Fixed issue with brightness on Low LOD asteroids.
    • Low LOD models will no longer appear excessively lit when using a custom screen brightness.
    • Fixed brightness for Low LOD asteroids.

    Miscellaneous:

    • Fixed defect where skills do not show as trained if a booster expired while not logged into the game.

    Missions & NPCs:

    • Fixed issue with Incursions and Invasion content sometimes overlaps in the same system.

    Tutorial:

    • Fixed a bug which could cause players to get stuck during the tutorial step 'A Rift in Space'

    Text & Descriptions:

    • Corrected various text where female pilots and agents would be referred to with the incorrect pronouns.
    • Various text, grammar and punctuation fixes.

    User Interface:

    • Fixed issue with missing descriptions for some crates.
    • Fixed the content of the "Required For" tab for a bunch of skills, which are needed for manufacturing blueprints.
    • Fixed an issue where fitting error messages would not show correctly after leaving simulation mode
    • Fixed an issue where expanding ship groups in the hulls section of the fitting window would also expand the equivalent section of the special edition ships category]
    • Fixed an issue where drone DPS would be calculated differently in simulation mode
    • Removed the incorrectly shown "multi fit" option for Tech 3 Cruiser fits when the View Fitting window was stacked with another window
    • Fixed an issue where the expanded icon would revert to the the non expanded version when mousing away from a structure profile category in the structure browser
    • Fixed an issue where the old Map would become unresponsive when viewing the Saved Locations filter
    • Correcting the color of the system security level show in the Agent Conversation window
    • Fixed an issue where the "Upgrade" button in the Rewards window would show "Add Omega Time" to Alpha pilots
    • Fixed an issue where pilots with the Junior Accountant role could sometimes not open the Corporation Wallet.
    • Fixed issue where dragging stuff from a remote location in the asset window to the sell window brought up a mostly irrelevant message.
    • Fixed an issue where structures would display the "Set Home Station" option when right-clicked in the HyperNet Relay
    submitted by /u/Beam_o7
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    Saw this meme, figured it’d be good with an eve online theme

    Posted: 16 Jan 2020 11:10 AM PST

    All you need to know about today´s patch

    Posted: 16 Jan 2020 06:45 AM PST

    WH Explorers - More balls than you.

    Posted: 16 Jan 2020 01:28 PM PST

    Here is to the wormhole explorers!

    The pilots who wander into the spooky spaces!

    They know that Around every corner is 10 cloaked pilots who will kill them but they go anyway. They're driven by greed, wonder, and other reasons only an explorer can fully understand.

    They have no Mega Corp super umbrella and they don't need one. All they need is their cheap frigate, a set of Core I scanner probes and a hacking module and they can eek out a living desecrating culturally sensitive landmarks. Many don't even have a cloak module. (way more balls than you)

    They rarely cry over their losses even when those losses are significant to them. They re-ship and get right back out there.

    So while you mega corp members are hiding out in your stations due to the most recent war declaration remember these pilots wandering around the spooky spaces. Nothing stops them. Not me, Not WiNGSPAN and not your mega corp.

    More balls than the NBA... More balls than a clown juggling contest... MORE BALLS THAN EVEN CHUCK-E-CHEESE's BALL PIT! (That is a lot of balls)

    submitted by /u/MotherClucker_Vinne
    [link] [comments]

    Figured it was only appropriate to buy this!

    Posted: 16 Jan 2020 10:00 AM PST

    Ninja Salvage (not pvp baiting) builds

    Posted: 16 Jan 2020 10:06 PM PST

    I enjoy Salvaging, don't know why, and my job offers me a lot of half-attention time where I can keep one eye on the game screen.

    Combat stuff doesn't work for it, but high chill activities like mining and salvaging work.

    My first tactic will be hopping on the no it's and asking the alliance/corp if anyone is ratting and not salvaging so I can follow them around.

    But if I cant find anyone then I will ninja Salvage. I don't have any interest in pvp baiting.

    Any suggested fits out there?

    submitted by /u/DeMiko
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    Violet Eyes - Slicer PVP

    Posted: 16 Jan 2020 07:51 PM PST

    Templis CALSF responds to CONCORD's uncalled aggression ON Caldari loyalists

    Posted: 16 Jan 2020 12:35 PM PST

    CONCORD, an entity that is supposed to be neutral, upholding the fragile peace and laws that protect New Edens high security space and eases tensions between empires. For a while I believed in the idea that the inner workings of CONCORD was controlled equally by all the empires, but their newest crusade against Caldari Loyalist confirms that they are just another Gallente puppet. In order to know why this is, you have to know our side of the story.

     

    Templis CALSF was formerly known as Templis Dragonaur. We are loyal only to the State and have worked hard to keep the tyrannical corrupt Gallente from fulling taking the Caldari region of Black Rise until our departure. Our name change was forced years ago but we still hold out Dragonaur brothers in close regard.

     

    But now CONCORD has put themselves into a matter which does not involve them, calling for anyone to attack the innocent Caldari loyalists. THIS WILL NOT STAND. Templis CALSF will stand by the Templis Dragonaur, and anybody found attacking them will face swift retaliation regardless of your alignments to the State.

     

    FOR THE STATE

    submitted by /u/shipmaster1911
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    Komodo Balance 2020

    Posted: 16 Jan 2020 08:21 AM PST

    LET THE AGE OF THE DRAKE BEGIN ANEW

    Posted: 16 Jan 2020 04:03 AM PST

    Heavy missile buff in the latest patch, thus the drake shall rise again
    Also shield implants

    submitted by /u/Space_Reptile
    [link] [comments]

    [Game World News] Galactic Hour News Roundup: Dragonaurs Danger and Presidential Politics Edition

    Posted: 16 Jan 2020 01:42 PM PST

    Sirens

    Posted: 16 Jan 2020 03:55 AM PST

    If you got the isk, you got the tank.

    Posted: 16 Jan 2020 11:24 AM PST

    First impression of a Dragonaur site

    Posted: 16 Jan 2020 09:49 AM PST

    For the record, I almost never do PVE, I usually hunt in lowsec or w-space. With the opportunity of hunting mission runners in Lowsec, I needed to see what they were up against so I decided to run a Dragonaur site with a dual-rep Sacrilege.

    These are gated Anomalies, only approved ships may enter.

    4 waves of Caldari ships that will try to stay 30-40 km from you.

    All of them can point or web/scram. The Destroyers will target your drones first.

    As far as I could tell, all are AB fit and my Nosferatu was not collecting any cap.

    I could tank the initial damage with my MAAR and T2 MAR but needed the ADC a couple of time when I got scram-webbed.

    Uniform resist in shields, some have kinetic/explosive holes in armor.

    Manticore in 3rd wave might be bad news for big ships.

    Things got pretty stressful in 4th wave when I ran out of cap charges.

    And then the boss comes in with a Nightmare during the middle of the 4th wave and neuted me HARD from 30 km away.

    Barely managed to escape with 8% structure left.

    I went home for more drones + cap charges and reentered the site...It started over from Wave #1.

    Losses to Templis Dragonaurs

    Losses to final boss

    TLDR Very hard to run solo.

    submitted by /u/EVE_WatsonCrick
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    Some newbie questions

    Posted: 16 Jan 2020 09:39 PM PST

    1) I made 15 million (after selling at Hek) by getting into wormhole and hacking some data sites and Sansha Remains/Ruins. It took me nearly 2 hours, but I was expecting quite more money wise... Are all wormholes like that or was i just unlucky with RNG?

    2) I am currently flying Heron, would like to progress to something more sneaky later on (I got killed yesterday in lowsec even after warping into deep away from gates). What ships are there for a newbie which are better than Heron?

    3) Any tips for an explorer? So far I know how to create safes (learned it right after dewth in lowsec) and use D scan. Now slowly making my way toward having a jump clone so i can store my main dude with implants on station while I explore in jump clone.

    4) If i join a corp later on, will my explorer skills come to use or are they only useful for solo play?

    Thanks

    submitted by /u/KG_Jedi
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    Eve Online Dragonaur Blitz Dungeon (Full Alpha Mode)

    Posted: 17 Jan 2020 01:43 AM PST

    I'm wanting to work for CCP

    Posted: 17 Jan 2020 01:37 AM PST

    I'm a 17 year old in Australia wanting to work for CCP.

    I'm 17, I go to a selective school (Perth Modern) that you have to pass an exam to get into. My predicted ATAR is 89.6 - ATAR is the score you get from your final exams (99.95 is the highest possible score, so I'm in the top 10.4% of year 12 students).

    I currently do these subjects at school: Maths Methods (second highest maths course) Computer Science Ancient History Physics Chemistry English Literature Photography

    After school, I plan to do a double major in game development and machine learning - this will take me 3 years. I am likely to get a scholarship to a university (the required atar for the course is 70, which is already guaranteed really) in Victoria, Australia, to do this. I'm wondering if I should go to university in Australia or in Europe (uni in Aus is verrrry expensive :(().

    It is one of my dreams to work for a company like CCP. Eve is the game that made me get into gaming and it also made me want to become a game developer. Growing up, my parents aren't very approving of games (a bit more now, but still not big fans). My parents don't like Let's Players and when one of my friends said to them that he wanted to be games developer (I was 10) they said to me "Well he's going to be a professional couch potato then". I never really showed much interest in game development (but I still played games) until 2018. I was getting badly bullied at school, my grades weren't as good as I thought they should be and I didn't know what I wanted to do in life. My computer science teacher, who is a lifelong Eve online fan, introduced me to the wonders of programming and, as someone who likes tinkering and with an inquisitive mind, it kindled my interest.

    I'm going to reach for the stars, and I'd like to know what the best way to get there is.

    Happy flying everyone!

    • The 🤖 <3
    submitted by /u/LimoDroid
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    HK evicting another wormhole corp??

    Posted: 16 Jan 2020 07:33 PM PST

    About joining Eve...

    Posted: 16 Jan 2020 03:10 PM PST

    Hi, nobby here. As many, I got into this game some days ago after hearing all those amazing histories about Eve, and beeing a science fiction fan as I am i thought of giving it a try, and liked it so far! My only issue is that after some digging for guides and info about the game I came across all those moments in Eve where the community was... Not what I want to be part of. Not saying that beeing an Eve player equals beeing a bad person, but I want to know if it's worth advancing knowing that this seems to be a reality in this game

    EDIT: I should say I'm quite paranoic about everything about getting on touch with people and maybe this post is just me making a mountain out of a veldspard ore, idk

    submitted by /u/Andr4en
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    ANY Tips for a newer player on the new sites from the patch ?

    Posted: 17 Jan 2020 12:47 AM PST

    just a newer player here wondering if anyone has any good solo builds for the new sites
    Gladly i am caldari bases :)

    submitted by /u/mrpewwashere
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    This just in: Shield Slaves Confirmed, r/Eve has nothing to complain about

    Posted: 16 Jan 2020 03:10 AM PST

    CCPlease, can we get Alliance level Decorations added finally?

    Posted: 16 Jan 2020 11:29 PM PST

    Alliances that work together should be able to receive Decorations together. Having to create the same Decoration across multiple corps is completely unnecessary. We should be able to award members of our alliances the same award, no matter what corp they belong to.

    I found requests for this as old as 2008!

    submitted by /u/Ikuorai
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    Minmatar PvE

    Posted: 16 Jan 2020 02:55 PM PST

    Can some one link me a fit for FULL clearing T4 missions ? After reading posts and builds it seems Vargur would be the best full clear option.

    Other builds seem to focus on blitzing which I am not interested in doing. Vargur is very expensive and takes a long time to train so if this is not the only FULL clear option for Projectile Turret builds please share a link.

    Cheers !

    submitted by /u/Skinnysan
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    New event for heavy missile ships from CCP: Even cerb with all 5 dosnt get full dmg aply with CN missiles vs any of event npc including BSH.

    Posted: 16 Jan 2020 08:47 AM PST

    I like new events! They said you need heavy missile ship for this one.

    And all npc burning like crazy with afterburners so i notice even drake/nightmare dosnt get full DPS from CN missiles and ofc got like 30% of Fury missiles DPS. Using cerb with all 5 gotta rofl ty ccp. Nice event for heavy missiles xD

    Ye i know i can buff them with crash booster or few modules, but heavy missiles allready have low dps(5% buff lol) and where u get tank (coz npc dmg and neut very well) if u use 2+ modules for buff ur amplification? xD

    Also i love the loot:

    ADD: more loot example

    https://i.imgur.com/9IdWJiw.png

    https://i.imgur.com/FII5Ekj.png
    https://i.imgur.com/FcQEtJI.png

    submitted by /u/OdrisMeza
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