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    Sunday, April 12, 2020

    Eve Online Tranquility hits 40,000 logged in for first time since Dec. 2017

    Eve Online Tranquility hits 40,000 logged in for first time since Dec. 2017


    Tranquility hits 40,000 logged in for first time since Dec. 2017

    Posted: 11 Apr 2020 11:08 AM PDT

    This is the most ISK positive I've ever been. Meet my new character: "Mysterious Orange Capsule"

    Posted: 11 Apr 2020 11:35 AM PDT

    Created an alpha character to troll/afk in high sec for the event. Worked great so far. 2 ships 1 pod

    https://zkillboard.com/character/2116652125/

    submitted by /u/Black_anto
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    Did Pirat and HC merge, and why would they try to hide it? A story of how to get at Pirat.

    Posted: 11 Apr 2020 04:25 PM PDT

    TLDR

    The war declare wing of Hogs Collective, Hog Hitmen, merged into Pirat, and was retired from that point on.

    Pirat and HC continue to work together, and are clearly allies. HC probably contains Pirat alts. They try to hide this with sham wars. Probably to keep the HC large structures several jumps from Jita from being destroyed by all the people Pirat pisses off.

    Naturally, they will deny it.

    Pirat has a history of helping HC and defending their expensive large structures as well as destroying structures of their enemies.

    By HC I refer to the group known as Hogs Collective and their various alt alliances such as Hog Hitmen, Aporkalypse now and RedHogs. Note that RedHogs are in Pandemic Horde. It is known that Pandemic Horde are allied with Pirat. That is why Pandemic Horde declared war against Dead Terrorists and Inner Hell yesterday, to defend Pirat's war HQ.

    A little while ago, Pirat absorbed the majority of Hog Hitmen's pvpers. The story goes that apparently HC had a falling out and so Hog Hitmen all ditched corp to join up with Pirat. But there's plenty about it that doesn't add up. Like the fact that Pirat and HC are working together as much if not more than they were before.

    Hog Hitmen was the main high security space pvp alliance of Hogs Collective, war declaring huge numbers of corporations. If you check their war history and zkill history you will see that from 2019 onwards they tried to emulate Pirat. If you check the history of those who left Hog Hitmen, you'll see that most are now in Pirat.

    The majority of the Hog Hitmen are now in Pirat. Since both groups spend many billions of isk war deccing masses of corporations at a time, joining together would be a good idea to increase efficiency. It makes sense they would merge. Not because there was some falling out, just because it makes sense to consolidate all of the wars into one alliance. And this is something Pirat has done time and time again before, they consolidate the players from the various war corps into the Pirat alliance.

    A few weeks back, Hogs Collective decided it was going to take over Forge region space. Osmon and Wuos seeming to be their primary targets. They placed a Fortizar and Azbel in these systems and destroyed all other public structures and are still in the process of taking down non public structures. Pirat helps HC to destroy structures that are beyond HC capability. Hogs Collective is an aggressive alliance. They demand you join them, leave, or die. They extort players, and destroy all structures in an area to make players leave. They use their alt structure bashing alliance "AYPABTU" and sent everyone in the area the following EVEmail:

    From: TAFKAEFKAF Hafkenscheid


    Your unlawful structure has been detected in Osmon Unfortunately this is contrary to the current system legislations and will have to be removed. As this is your first offence and we have not yet begun the removal process, we will allow it to immediately unanchor and be moved to a new system in 7 days once unanchoring completes. There will be a Safe Unanchoring fee of 100 mil plus the standard fine of 1/4 the structure base cost, payable to Indefatigable Minions to ensure that you can recover the structure without it's destruction. https://evepraisal.com/a/pabfz Current pricing for structures are listed in the handy link above, but please realize that prices do fluctuate quickly, you should do your own current price search for your type of structure and use the Jita Sell price *.25 then add that to the 100mil wardec fee. For example:
    If you had an Astrahus that was unlawfully placed, you would use the Jita Sell price of 800mil * .25 + 100mil or 341 mil isk.

    Feel free to contact us if you have questions but the easist way to handle this is to:

    1. Immediately decommision your structure
    2. Send a mail telling us when your unanchoring will be complete.
    3. Send the total payment to the corp wallet (to prevent further action against your structure) with the appropriate fee. (in the example above that would be 341 mil.)

    We will accept that as final payment, no further action will be taken on your structure and we'll confirm the structure is removed on the date and time you provide us.

    ALTERNATIVELY, we are looking to acquire ONE structure in your system, we would be willing to pay the Jita buy price *.90 for the entire fit, (except the RIGS) it would be a great opportunity but only afforded to one individual and also based on the fit.

    This offer ends after 24 hours, at which point the War Dec and removal process will be initiated. Cancellation of additional war decs requires an additional 100mill to end hostilities, and the fees increase for each layer we remove.



    Here's the strange thing. Pirat keeps a war active on AYPABTU, and has regularly come into Osmon local claiming they are there to defend structures from AYPABTU. Speaking in local, they claim to be for hire for anyone who wants Pirat to defend their structure against AYPABTU. Seems like a good scam - AYPABTU are their friends.

    Despite AYPABTU being entirely incapable of taking on Pirat, AYPABTU has managed to take down all structures in the area while losing only 3 very cheap ships to Pirat the entire time. Hogs Collective has a long history of working with Pirat. So it seems weird in the first place that Pirat is apparently at war with the Hogs Collective structure bashing corp, while failing to stop them from destroying destructures and inflicting hardly any damage on them.

    A major give away that Pirat and AYPABTU (HC) are really working together is what happened to a difficult to remove corp that owns structures in Osmon. Pirat claims to be coming to Osmon to stop AYPABTU from taking down structures. But then when AYPABTU is in the process of attacking the structures owned by this corp, rather than defend, Pirat attacks the structures. Why? With the AYPABTU war coming to an end (forgot to pay the bill?) Or the fact that the Astrahaus owned by this corp has proven difficult for AYPABTU to take down. Pirat declares war on the corp to make sure the structure is destroyed for AYPABTU. This is evidence that Pirat and AYPABTU (HC) are working together. The Corp in question is aar enterprises. Check their wars.

    From what I hear this is a common tactic used by HC and Pirat. When it's a difficult structure to take down, tough for AYPABTU, if they can get the structure to the final timer, Pirat declares war and makes sure it is finished off for them. I am sure there are other players who can vouch that they use this tactic.

    I believe the Pirat wars vs AYPABTU and HC structure owning corp Poco Loco are sham wars, made to obscure the fact that AYPABTU and HC are secretly allies and alts of Pirat. It contains at least some Pirat alts.

    Pirat could easily destroy the HC/AYPABTU Fortizar and Azbel. But apparently despite their claims in Osmon that they came to defend structures from attack by the HC alts AYPABTU - Pirat just lets AYPABTU get on with taking down structures. Even helping them, which is a big give away that they are working together.

    If you look at Pirat's killboard history it is clear that they regularly destroy high value structures. Yet even after declaring multiple wars in short order against the HC structure holding corp, they never once attacked them. Unusual for Pirat to declare war on an Azbel and Fortizar, one they could easily destroy, and yet not once attack.

    Why would they declare war against the HC structure holding corp, you might ask, if they are allies/alts? It's probably because It's a great way to throw enemies off. To hide the truth. These large HC structures are really Pirat owned/allied. Since Pirat has declared war on them a few times, people assume they couldn't possibly be Pirat allies and alts. Remember, most of the Hogs high security war deccers joined Pirat. They need to keep up this charade to obscure the truth, that you can get at them by attacking HC and their expensive large structures just several jumps from Jita.

    Pirat declares war against the Hogs structure holding corp Poco Loco, but never attacks them or their high value structures. Pirat does this, while taking down target low value structures that Hogs Collective structure bashers AYPABTU by itself was unable to clear away. They are blatantly working together but are trying to hide it.

    This is the thing that got my attention the most. Why are HC/AYPABTU and Pirat trying to hide that they are working together? Thinking about this, I realised they have good reason to hide it.

    Pirat would claim HC hired them. But I don't buy it. HC and Pirat have a long history of working together and now the majority of HC pvpers have joined Pirat.

    It took me a while to put the pieces together. Why does Pirat seem to war declare Hogs Collective and their alt alliances while not making effort to target them. And, yet, come to the aid of Hogs Collective every time HC can't handle something? What do they have to gain from hiding that HC joined into Pirat? If they are hiding it, it must be for a reason.

    Why did all of the Hog Hitmen pvpers from their high security war alliance leave Hog Hitmen and join Pirat? Was it really because HC had a big falling out? I don't think so. I think they're just trying to hide that they merged because it is imperative to keep this secret to protect the HC highsec structures and alts safe from retaliation by Pirat's many enemies.

    Most of the pvpers from Hogs Hitmen are now in Pirat. But HC is still contains their pve/mining alts and they intend to continue attempting to take over areas of high sec. They have pve/mining alts in Hogs Collective, operating in high security space from their Azbel and Fortizar. If people knew that a way to get at Pirat was target their alts in Hogs Collective and their structures, that would be a vulnerability and major inconvenience. It would seriously jeopardise their plans to dominate areas of highsec by destroying all other structures in the area and being the only structure owner in said area.

    Perhaps this is why they hide that HC merged into Pirat. Better to keep players in the dark, than expose a vulnerability. The HC Fortizar and Azbel are effectively Pirat owned and it would be hugely problematic if people were to learn they could retaliate against Pirat by attacking these larger, expensive structures, owned by their alts.

    submitted by /u/shutup001
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    final up to 40.000 online

    Posted: 11 Apr 2020 12:10 PM PDT

    PIRAT Astrahus Structure Timer, tonight, 19:40 EVE

    Posted: 11 Apr 2020 10:44 AM PDT

    The latest (and hopefully final) part in the ongoing saga of Dead Terrorists vs PIRAT finds us lining up to shoot the structure timer on their Astrahus in Aokannitoh due at 19:40 EVE time tonight.

    If you are at war with PIRAT, you are most welcome to join in to close this out. For your troubles, you will get onto a structure kill and enjoy 2 weeks of cooldown before PIRAT can redeclare war on you, which might be a nice break :)

    submitted by /u/Captator
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    I feel honored to have witnessed The Great Obelisk Migration.

    Posted: 11 Apr 2020 12:22 PM PDT

    Props to this mad lad

    Posted: 11 Apr 2020 11:45 PM PDT

    https://zkillboard.com/related/30004792/202004120500/

    AAR: I saw a magus pop up on intel, and thinking that would be a nice kill mark to add to my osprey navy, I burn myself and my sabre alt over to the system they were reported in. Upon arriving, I see that there is a rapier there with him. This is odd, I though to myself, but there is no way someone would drop a cap, in delve, on two sub cap ships. So I bubble and tackle the rapier. About 30 seconds later the cyno is lit and I am still thinking to myself, there is no way something is coming through this cyno, he is just trying to scare me off. Well, you've all seen the battle report, lo and behold a lone Thanatos jumps through. I get primaried but am able to burn off and warp away to safety, while ensuring bubbles and tackle with my alt. By the time I warp back onto grid, the Thanatos reported in intel has drawn quite the crowd and he is slowly killed with minimal losses.

    Gf, I don't really know what I was expecting hunting down a neutral rapier, but it was definitely not that. I personally had a lot of fun. Props to you for having the balls to drop a solo carrier, and in delve of all places.

    submitted by /u/_stnick
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    Now that your pod's Skin finally sticks, can we get a "set default" option for ship skins?

    Posted: 11 Apr 2020 09:33 AM PDT

    Would be very useful for those of us who get blown up on a regular basis and don't want to manually set the ship skin every time.

    submitted by /u/Deliveranc3
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    I finally got omega!!!

    Posted: 11 Apr 2020 10:12 AM PDT

    After working in real life for my mom for like a month I FINALLY got $5 to get the 7 day omega pack! THIS IS GONNA BE THE BEST WEEK EVER!

    submitted by /u/MasterGamer9910
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    Did anybody see this crazy Zarmazd killmail?!

    Posted: 12 Apr 2020 01:41 AM PDT

    https://zkillboard.com/kill/83247745/

    What are those wormholers doing!?

    submitted by /u/SharoHakaari
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    Ramblings on the munin & eagle and stagnation

    Posted: 11 Apr 2020 02:41 PM PDT

    In the patch notes CCP says:

    >Fleet diversity and an evolving meta are things that are always encouraged

    There are 4 things that make a good nullsec fleet doctrine:

    1. Mobility

    - Being able to move around the grid is vital as the situation is always changing, this can be done through raw speed and/or being slippery (voltas tengus or the semi-old fozzie claw)

    1. Projection

    - A good fleet doctrine should be able to project a decent ammount of damageto at least 90km, gone are the days of brawling at 0 willingly

    1. Tankiness

    - A good doctrine ship should be able to survive long enough for logi to land reps, this can be done through being hard to hit (ab fleets) or large health pool.

    1. Replaceable

    - Losses will happen, being able to easily produce ships makes fielding a doctrine feasible (pirate battleships doctrines are not sustainable for long wars)

    The eagle & munin excels at all 4 of these, they do what any good doctrine should be able to do well. There's a reason why they are the go to doctrine for most nullsec alliances. There is no ship in the game that is more well rounded than the munin and eagle, and the recent balance change has made it so that the gap between them and the rest of eve even bigger.

    "What about t1 battleships"

    They are too slow and still lock too slow, maelstroms are too slow and prone to being pinned down, bombed and often rely heavily on huginns which no matter how you fit them are almost always going to die when they are targeted.

    "What about cerbs?"

    I like cerbs, the ship has been strong for as long as I can remember, the ship has a few advantages such as being able to ignore transversal and being able to apply more dps through maneuvering, but its dps is unreliable. The light missiles can just be killed mid flight with smartbombs and rapid lights have little sustained grid presence. They burn through their clip fast and take a long time to reload. This means you have to warp off when reloading ceding the grid and objective temporarily or just sit on grid attritioning for no gain.

    The changes in regards to resists have made the fleet meta more stagnant than before. This is especially annoying as minmatar t2 resists are so bonkers that even without the invuln field the muninn would have a half decent resist profile. The eagle and munin hacs are going to be in a even worse position after this patch. There is no viable counter against a competent muninn fc apart from n + 1 munins and it is going to stay that way. It is clear that the muninn sits at the very top of eve and will continue to be the jack of all trades in nullsec.

    CCPls bring more variety to the game by adding more fitting room on the other hacs(zealots) or by actually introducing effective nerfs to these 2 ships. Make the munin slower or adjust its resist profile, lower the eagles range.

    (Edited formatting, I hate reddit.)

    submitted by /u/wowfabgroovy
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    EVE Online [CODE.] Don't Take The Bait

    Posted: 11 Apr 2020 06:56 PM PDT

    [video] Darkside. Yet another roaming.

    Posted: 11 Apr 2020 09:39 PM PDT

    Is there a way to efficiently defend a structure vs a lot of HACs as a smaller corp?

    Posted: 11 Apr 2020 02:11 PM PDT

    Say 10-20 people vs 40-60? (ie 1v3 1v4 ratio).

    Smaller corp can also field capitals and HACs+logis have no capital support. Are there any effective plays?

    submitted by /u/1i3to
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    Frigate Escape Bay Implant Protector

    Posted: 11 Apr 2020 02:39 PM PDT

    With battleships benefitting tremendously from implants, but good implants costing quite a lot of isk, I was wondering what is the ultimate "get out with your implants intact" frigate that can fit in an escape bay.

    Requirements: Frigate bay capable, not a billion+ ship, and focused on wormholes.

    Preliminary thoughts: Dramiel may be the quickest base ship but has a paper tank and I would prefer not to rely on MWD due to scramblers, and it cannot fit any 50MN oversized MWD.

    The Succubus seems like an interesting choice simply because it cannot be scrammed with an AB setup. Here is an example of a 5602 m/s fit with 6.18k tank. https://imgur.com/a/tVBPlbQ

    Next, I had begun to think about Assault Frigates. The Assault Damage Control gives the frigate 24.5k EHP while active, and with an oversized MWD can achieve 6,435 m/s. https://imgur.com/a/fcvfW0p

    Another assault frigate option is something like https://imgur.com/8GIJLJM where it only goes 2,247 m/s but it has 37.9k EHP and repairs 600 EHP/s.

    Finally, I was considering the Astero. With this the goal would be to punch the MWD for one cycle to clear objects, cloak, and then warp out. Sub 2s align time (so get out of jail card if not bubbled) or 2,958 m/s MWD speed. 10.1k EHP. Plus, EC-300 drones for a small chance at freedom. https://imgur.com/a/LYzEb7j

    Honestly I am leaning towards the Astero, but I am pretty sure my fit could use some work. Would love to hear some thoughts about a safe escape frigate, and some critique on my Astero fit.

    submitted by /u/Scioso
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    Avatar vs Blood Dreadnought

    Posted: 12 Apr 2020 01:53 AM PDT

    Random disconnects

    Posted: 12 Apr 2020 01:44 AM PDT

    Anybody else having any issues? The past two days have been rough. I've been getting disconnected and having lag spikes throughout the day (not the level it was when DDoS was happening, but it's about as bad as the end of that whole thing).

    Everything else is fine when I run them. Just curious if I'm alone with the issues.

    submitted by /u/QBall1442
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    Dominix Fitting help

    Posted: 12 Apr 2020 01:44 AM PDT

    So i'm trying to find a suitable Fitting for a Dominix and can't find something that seems good.

    I've never really flown one so don't have a good knowledge of what suits best
    It'll mainly be for anomalies in Null and maybe level 3 missions or faction warfare

    Any tips or advice is appreciated

    What i've got so far is

    [Dominix, *Simulated Dominix Fitting]

    Drone Damage Amplifier II

    Drone Damage Amplifier II

    Drone Damage Amplifier II

    Damage Control II

    Tracking Enhancer II

    Magnetic Field Stabilizer II

    Magnetic Field Stabilizer II

    Thermal Dissipation Field II

    Adaptive Invulnerability Field II

    Large Compact Pb-Acid Cap Battery

    Large Shield Extender II

    100MN Monopropellant Enduring Afterburner

    350mm Prototype Gauss Gun

    350mm Prototype Gauss Gun

    350mm Prototype Gauss Gun

    350mm Prototype Gauss Gun

    350mm Prototype Gauss Gun

    350mm Prototype Gauss Gun

    Large Capacitor Control Circuit II

    Large Capacitor Control Circuit II

    Large Capacitor Control Circuit I

    Federation Navy Hobgoblin x5

    Federation Navy Hammerhead x5

    Federation Navy Ogre x5

    Caldari Navy Plutonium Charge L x960

    submitted by /u/thatgusguy92
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    Hey I have no idea what I'm doing!

    Posted: 12 Apr 2020 12:38 AM PDT

    As title suggests, I have no clue what I'm doing! I have no clue how to pvp but I have a few mil ISK from some rich friends that I can blow on a pvp rig to learn the ropes. Any suggestions? Also don't mind if I lose the money just looking to have fun

    submitted by /u/Wemmbo
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    Do you have pretty advertisements? Now we do!

    Posted: 11 Apr 2020 01:26 PM PDT

    Finally we've got some variety in billboard advertisement. Mostly from previous spotlights (scorpion, harbinger ,cynabal for example), but there is a fine concord video about the guristas. Although Quafe, fedo, navy torpedo and interactive corp/alliance ads are to be seen, this is a welcomed step to the right direction. Thank you CCP!

    https://preview.redd.it/bvl4xi6h09s41.png?width=1920&format=png&auto=webp&s=31061e086627fdf15ce3a9a3028d11ae6070d3ef

    submitted by /u/MrOnzo
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    Covid-19 might not kill me but I'm sure reinstalling Eve might.

    Posted: 11 Apr 2020 02:37 AM PDT

    Returning Vet. Loved Eve back in o7 - 11. Thinking of reactivating account. I'm looking for a way to work out assets are in friendly space and what is in hostile space before I actually log into space.

    Also will CCP still allow folks to evac ie move stuff to low sec to help returners get back into game?

    submitted by /u/Blitzed5656
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