Eve Online friendship friday nice thread (◕‿◕✿) |
- friendship friday nice thread (◕‿◕✿)
- I'm a really crappy painter. But I 3D printed an Astero and tried to make it look like it crash landed. Looks like crap but I still wanted to share.
- Fuck zappy bois, I'm more excited for this!
- We tested the new Edencom ships. I love the concept, but these things in their current iteration are quite possibly game breaking, at least to the subcap meta.
- They were also orphans
- Raravoss star is being more transmuted
- Huh. Didn't realize Zuko was an Amarrian. Makes sense, really.
- Okay, so EDENCOM is developing 5G-antennae weapons
- f*ck your zappybois
- So I learned about Black Ops cynos last night
- Brought to you by Loki gang
- No one is ever happy, just hit send.
- Fraternity ESI Scam
- Raravoss has progressed.
- Prototype astero
- Beware Market Traders: new structure in Perimeter with similar name to the Keepstar has 50% Broker's Fee in Market, unlike the Keepstar which has 1%. Avoid getting scammed.
- The World Ark Returns to Raravoss; Star Darkens as Final Liminality Progresses
- Vorton Gun Mechanics / FAQ
- EVE Online - Beauty in the Dark : based on "17-place-you-must-see-in-EVE"
- Proper way to SOLO with super.
- [Dev Blog] Gathering Storm and Lightning Strikes
- We finally got KNONOs to undock and warp from station, but...they batphoned us???
- Evictus. "offensive mining op" goes as expected
- Me whoring on Snuffed's faction fort.
friendship friday nice thread (◕‿◕✿) Posted: 05 Jun 2020 04:01 AM PDT it's time to forget about in-game standings and just be nice to each other because we're good men (◡‿◡✿) you know the rules, it's friday so it's time for this week's friendship friday nice thread. in this thread, we post without any caps at all and we post what we appreciate about eve and the people who play it. (◕‿◕✿) here are the rules: • do not use any capital letters. if someone forgets this rule or does not follow it, don't be that guy/gal. we're all about positivity and acceptance here, no matter the grammar (✿◠‿◠) • talk about what you appreciate or what is good with eve, or life, or whatever else you're appreciative of this week (◕‿◕✿) • players will agree with you in all lowercase • talking about what we appreciate will form a positive relational bond in the eve community happy friday friends, hope you all have relaxing weekends (◕‿◕✿) [link] [comments] |
Posted: 05 Jun 2020 09:21 PM PDT |
Fuck zappy bois, I'm more excited for this! Posted: 05 Jun 2020 11:25 AM PDT |
Posted: 05 Jun 2020 02:35 PM PDT Here is the video of us testing out the new Edencom ships. It should be stated that right before I turned recording back on, we tried to have 5 Edencom ships fire on the same target, and all of us disconnected, so hopefully that gets fixed lol. I'm assuming it will, so this video will at least give you an overview of how the ships will affect the meta: So I know I covered a lot of the meta implications in the video, but I'd like to expand further on why these things could be such a problem. Once again, I love the idea, and I'm all for attempts to shake up the meta, especially with brand new ideas like these arcing weapons; they're definitely exciting. But if implemented incorrectly, they could do more harm than good, and since I don't foresee a future where entire hull classes get deleted from the game (as much as I wish CCP would with some of them), I'd rather not have to nerf another ship type into complete uselessness one year down the road just to break up another stale meta. As they're right now, I see a few core design flaws that could lead them to being game breaking:
Once again, these ships are a really cool concept, but quite frankly the game is not designed to handle what they're trying to accomplish in their current state. With the way that broadcast windows, watchlists, fleet-wing-squad hierarchy, and everything else about the actual way you communicate in game with other fleet members works, it is not likely that these ships will have the desired effect of getting people to spread out and just be better pilots. What's more likely to happen is that people will just turtle up behind their capital fleets again, because these ships don't counter capitals. In order for these ships to actually be balanced and a positive addition to the ecosystem, I think there are two axioms that must be adhered to when deciding finally push these into game:
So that's my current hot take on the new ships. They're a really cool idea, and I love cool new ideas, but with the current design of fleets, broadcast windows, and everything related, these ships could be extremely game breaking if implemented poorly. Because of how different this new mechanic of arcing damage is to the way the current game is played, it would be better for these ships to come in a little underpowered rather than overpowered. They can definitely be a positive addition, and since they're definitely going to be added to the game, I implore people to take seriously how game breaking these could be if done incorrectly, and to be active in giving CCP proper feedback to make sure that we aren't all begging them one year down the road to finally nerf Edencom ships. P.S: These things would be much easier to balance if they were shooting missiles, because then their damage would be delayed, and it would be much easier for people to not panic as they'd know the damage is coming in. The primary target would have plenty of time to recognize the red boxes and know that they are the primary, while the FC could call out incoming arc damage as the missiles are approaching. This weapon system should probably just be missiles instead of a turret with instant damage application. P.P.S: /u/Captator put into words the problems with the arcing mechanic and what it's intended to do much better than I did, but I share this sentiment and discussed it at length in my video above. Here's his quote from below:" a primary component of how this design is empowered to confound a logi wing for a singly anchored fleet are the frankly painful limitations of the broadcast system. It seems nihilistic to design something that only works because the tools provided to the player ingame to communicate the need for remote assistance are as barebones and readily rendered useless as they are. " [link] [comments] |
Posted: 05 Jun 2020 01:08 PM PDT |
Raravoss star is being more transmuted Posted: 05 Jun 2020 11:34 PM PDT |
Huh. Didn't realize Zuko was an Amarrian. Makes sense, really. Posted: 05 Jun 2020 05:57 PM PDT |
Okay, so EDENCOM is developing 5G-antennae weapons Posted: 05 Jun 2020 11:57 AM PDT |
Posted: 05 Jun 2020 10:00 PM PDT |
So I learned about Black Ops cynos last night Posted: 05 Jun 2020 12:19 PM PDT |
Posted: 05 Jun 2020 08:36 PM PDT |
No one is ever happy, just hit send. Posted: 05 Jun 2020 04:29 AM PDT |
Posted: 05 Jun 2020 07:07 AM PDT Most major entities will request you to submit your full ESI when applying to join. This is perfectly normal, and will give them full access to check most of your eve activities which is used to enhance their safety. Although, one might argue that it might violates their privacy within eve, this is a two-way choice. You could always choose not to give it to them, and they could refuse to keep you in their corp/alliance. This is not that. When you are applying to join WC, they will request your full ESI via https://seat.winterco.org/auth/login. If you log in you will see this(DON'T SUBMIT ANYTHING!!!). While you are submitting your ESI to WC, it shows you are submitting your details to PYFA. The real PYFA ESI requests are like this. So, what's the big deal? The problem is not while you are in WC, it is when you decide to leave them. Many people will log in CCP's website to cancel their ESI. However, if one is careless enough they will think this is just a PYFA instead of WC instance of Seat. This will gives WC a chance to spy on you while you have no clue this is happening, abusing the trust you gave them should you choose another path in good faith. Who is responsible for this? One would expect that the head IT maintainer for Fraternity would be the one behind this. And probably "Noraus" himself knows about it too. The final question Is this a violation of EULA? (spoiler alert: yes) Would a person like this suitable to run for CSM? In the end, I am not surprised that this scam is from WC. Their CEO Noraus (whom everyone knows is using the char "Nextorian") has been "human banned" by CCP. Yet, he continues to create new characters to continue his RMT empire within eve. Never forget, their Holding Corp is still holding a negative 1 trillion isk balance for his crimes. I would ask that CCP address this Scam as soon as possible. [link] [comments] |
Posted: 05 Jun 2020 11:30 PM PDT |
Posted: 05 Jun 2020 07:10 PM PDT |
Posted: 05 Jun 2020 02:35 PM PDT |
The World Ark Returns to Raravoss; Star Darkens as Final Liminality Progresses Posted: 06 Jun 2020 12:59 AM PDT |
Posted: 05 Jun 2020 01:58 PM PDT I tested this quite extensively on SISI. Here is how it works Target Selection: You activate the gun on a target that you have locked, it hits that target and then bounces onto 4 additional targets that are within 10km of the initial target, you do not have to have the targets locked. The bounce targets are completely indiscriminite of size/mass/ship type or if you have them locked etc. and truly random, there is absolutely no target preference. This can also hit fleet members, drones, and deployable structures, including your own drones. The bounce can never hit you. Cloaked ships do not get hit by the Vorton. Despite having a 'chain lightning' visual effect, it can never bounce further than 10km from the initial ship hit and all ships are damaged at the same time. It's better to think of this as 4 additional ships/drones/things in 10km range get damaged at the same time as you shoot the intial target than it being a chain like effect. A ship can only ever be hit once by it per shot, again, it's not a 'chain' effect. It's not possible to shoot gates/wrecks/corpses/probes/asteroids etc. with the gun. It's impossible to activate on them, it will also never bounce to these objects. Ammo Types: There are 6 Ammo types total, and essentially 4 groups of ammo. with 2 different types of different damage distribution on T1 ammo (Works like EMP vs Fusion) Application: Despite being a turret, the gun itself has Explosion Velocity and Explosion Radius to decide what it applies to, this works very similar to the way that fighter turret attacks work. All targets that are hit use their own sig/speed to calculate the damage that they take, this means that shooting a really big fat target like a battleship and it bouncing onto frigates will not increase how much damage the frigates will take. Guidance Computers/Tracking Computers DO NOT WORK You cannot increase range or application with either of them, conversely, the gun is also immune to tracking disruptors and guidance disruptors, which is fairly interesting. This may be a bug rather than intended. The gun functionally works the same as the Triglavian gun with 0 falloff. You cannot activate it on anything out of range. Highsec/lowsec/Safety Mechanics: If you have safety green it will never bounce to another player who isn't a valid target and get you CONCORDED which is really good for highsec PVE/PVP. It can bounce to suspects however so you can bait EDENCOM ships in highsec by flying next to their targets while suspect. In lowsec this is interesting because if your guys are not suspect but the enemy is or criminal, you can potentially use safety to avoid friendly fire or avoid podding players with yellow safety. [link] [comments] |
EVE Online - Beauty in the Dark : based on "17-place-you-must-see-in-EVE" Posted: 06 Jun 2020 01:28 AM PDT |
Proper way to SOLO with super. Posted: 05 Jun 2020 07:22 PM PDT |
[Dev Blog] Gathering Storm and Lightning Strikes Posted: 05 Jun 2020 10:44 AM PDT |
We finally got KNONOs to undock and warp from station, but...they batphoned us??? Posted: 05 Jun 2020 10:13 AM PDT |
Evictus. "offensive mining op" goes as expected Posted: 05 Jun 2020 04:13 PM PDT TL:DR > Nothing special, just Evictus being Evictus. Stumbled across Evictus trying to ninja mine my moon during EUTZ, one jump beside our staging, while our newbro corp just started a fleet. Apparently they had pinged for this op,
Ryba., the newbro corp tied to NSH, formed up for a roam and I decided to join with a couple of characters. I had been scouting some other weird Russians floating in a random system with drekavacs and two Iteron Mk Vs, but they suddenly disappeared from local. So I sent the other character in a pod to pick up a buzzard I left in my W4C Athanor.To my surprise, there was 8 or 9 Evictus. in system, and to my even bigger surprise, there they were in procurers mining the crumbs I left behind! The newbros were busy elsewhere, but they came as quick as they could. I tackled one procurer as the rest were warping off, but for some reason they were slow to leave system.We had a dictor take our jumpbridge and got ahead of them from the other direction. I'm not sure why they didn't have an extraction plan, but they were warping gate to gate solo, in twos, or threes. They did have a few characters in bombers, but they seemed to be scouts and not actually there to do anything. After the first proc jumped into a bubble, another one or two warped off instead of jumping, but a few more jumped into the bubbles, as Ryba landed to kill them.One proc stayed a jump behind, but we had my buzzard plus another prober conveniently there, and he was caught in short order as even as he attempted to make safe spots, the system was too small and it was very easy to get a warp in on him after a few bounces.His comment in local as he got tackled? Golden. " [19:57:33] Gud > got bored" Guess they mined an hour or so and helped our Industry index a little bit. Thanks? [link] [comments] |
Me whoring on Snuffed's faction fort. Posted: 05 Jun 2020 02:47 PM PDT |
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